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		02-07-2019, 12:11 AM 
(This post was last modified: 02-07-2019, 12:13 AM by Holder.)
	
	 
	
		Don't know if I'll ever do another YouTube video, my voice is horrible watching that back XD
Just dropping a few images of my newest Battlers from my DeviantArt here for people, I'm focusing mainly on Enemies now to give people freedom of hero variation.
Anyways here's them:
	 
 
	
	
	
		
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		I recognize your blue Genie... I have the collection.  The Golden Crystalline entity is a bit new. 
What is that?  An Evil Blast Door?
	
	
	
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
  Above are clickable links
 
	
	
 
 
	
	
	
		
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		I was originally going to do all the creatures from Might and Magic, but there was too many human like ones.
Blast door thing was me thinking I NEED A PLACEHOLDER BATTLER and it was doing my head in. Kinda inspired by these guard slab things in Final Fantasy 7 Shinra building. 
I've just finished playing through Shining Resonance and the creature designs in that are what I think is a good starting block for a complete collection for someone who is making a game. So I'm not gonna get distracted this time and make each creature from that.
Does AnimBat have animated enemies in it?
	
	
	
	
	
 
 
	
	
	
		
	Posts: 11,566
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		For both Actors and Enemies, you can go three ways:
1) Static Battlers:  Your basic RMXP default fare
2) Spritesheet Battlers:  Your basic HOLDER battler fare (adjustable configs possible)
3) Sprite-Strip Battlers:  Designed by ccoa, a hero may have a single strip of animation for attack, another for casting... entertaining possibilities.
Read the AnimBat help file.  I included a very brief history of battlers in games. 

  You might find it entertaining.
	
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
  Above are clickable links
 
	
	
 
 
	
	
	
		
	Posts: 48
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		I certainly will do, I'm curious to see what kind of different options there is within if any. Just waiting on RPGMakerWeb getting back to me to activate XP
	
	
	
	
	
 
 
	
	
	
		
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		Working on my next enemy, this creature is a sort of ghost or jellyfish with a slight slime aspect.
![[Image: idle-wip.gif?w=627]](https://animatedbattlers.files.wordpress.com/2019/02/idle-wip.gif?w=627) 
	 
 
	
	
	
		
	Posts: 48
	Threads: 4
	Joined: Mar 2011
	
	
 
 
	
	
	
		
	Posts: 48
	Threads: 4
	Joined: Mar 2011
	
	
 
	
	
		Just released Dragonfly (7 Different colours available at my wordpress blog)
![[Image: idledragonfly.gif]](https://animatedbattlers.files.wordpress.com/2019/03/idledragonfly.gif) 
 
![[Image: dragonfly-1a.png]](https://animatedbattlers.files.wordpress.com/2019/03/dragonfly-1a.png) More at animatedbattlers.wordpress.com
 
More at animatedbattlers.wordpress.com
I'm trying to be more consistent with steady releases. Plan is to create a training dummy next then something big(large) possibly early boss material.
	 
	
	
	
	
 
 
	
	
	
		
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		Training Dummy released.
![[Image: training-dummy-1a.png]](https://animatedbattlers.files.wordpress.com/2019/03/training-dummy-1a.png) No variations this time, just a dummy for your little heroes to have a pop at.
 
No variations this time, just a dummy for your little heroes to have a pop at. 
	 
	
	
	
	
 
 
	
	
	
		
	Posts: 48
	Threads: 4
	Joined: Mar 2011
	
	
 
	
	
		Not long finished all my animated battlers idle frames for all job classes I'm planning to release.
![[Image: Holders_Animated_Battlers_Bases.png]](https://media.discordapp.net/attachments/661204100221763586/752203943836385361/Holders_Animated_Battlers_Bases.png)