renekokkie > personally I've never heard of a free high quality 3D script for RMXP. If ever such a script exists, it is probably private. Perhaps some talented scripters could make a script like this, but you should be ready to offer a financial compensation.
finalholylight > I thought this feature was useless...
Paste this under the H-Mode7 scripts :
Code:
#============================================================================
# ** Game_System
#============================================================================
class Game_System
  #--------------------------------------------------------------------------
  # * Aliased methods (F12 compatibility)
  #--------------------------------------------------------------------------
  unless @already_aliased_hm7_pivot
    alias reset_hm7_game_system hm7_reset
    @already_aliased_hm7_pivot = true
  end
  #--------------------------------------------------------------------------
  # * Attributes
  #--------------------------------------------------------------------------
  attr_accessor :hm7_center_y
  #--------------------------------------------------------------------------
  # * Reset zoom and pivot
  #--------------------------------------------------------------------------
  def hm7_reset
    reset_hm7_game_system
    if defined? Game_Player::CENTER != nil
      self.hm7_center_y = Game_Player::CENTER
    else
      self.hm7_center_y = 240 - 16 << 2
    end
  end
end
#============================================================================
# ** HM7::Tilemap
#============================================================================
module HM7
  class Tilemap
    #--------------------------------------------------------------------------
    # * Increase/Decrease  the pivot value
    #--------------------------------------------------------------------------
    def increase_pivot(value)
      res = [[$game_temp.pivot + value, 472].min, 32].max
      $game_map.display_y -= ((res - $game_temp.pivot) << 2)
      $game_system.hm7_center_y += ((res - $game_temp.pivot) << 2)
      $game_temp.pivot = res
      $game_temp.pivot_map = $game_temp.pivot / @coeff_resolution
      @offset_y_res = ($game_temp.pivot - $game_temp.pivot_map).to_i >> 1
      refresh_alpha
    end
    #--------------------------------------------------------------------------
    # * Set the pivot value
    #--------------------------------------------------------------------------
    def set_pivot(value)
      res = [[value, 472].min, 32].max
      $game_map.display_y -= ((res - $game_temp.pivot) << 2)
      $game_system.hm7_center_y += ((res - $game_temp.pivot) << 2)
      $game_temp.pivot = res
      $game_temp.pivot_map = $game_temp.pivot / @coeff_resolution
      @offset_y_res = ($game_temp.pivot - $game_temp.pivot_map).to_i >> 1
      refresh_alpha
    end
    #--------------------------------------------------------------------------
    # * Slide from the current pivot value into the target value
    #--------------------------------------------------------------------------
    def to_pivot(value, speed)
      value = [[value, 480].min, 32].max
      while value > $game_temp.pivot
        increase_pivot([speed, value - $game_temp.pivot].min)
        spriteset.update
        Graphics.update
      end
      while value < $game_temp.pivot
        increase_pivot(-([speed, $game_temp.pivot - value].min))
        spriteset.update
        Graphics.update
      end
    end
  end
end
#============================================================================
# ** Spriteset_Map
#============================================================================
class Spriteset_Map
  #--------------------------------------------------------------------------
  # * Increase/Decrease the pivot value
  #--------------------------------------------------------------------------
  def hm7_increase_pivot(value)
    @tilemap.set_pivot(value)
  end
  #--------------------------------------------------------------------------
  # * Set the pivot value
  #--------------------------------------------------------------------------
  def hm7_set_pivot(value)
    @tilemap.set_pivot(value)
  end
  #--------------------------------------------------------------------------
  # * Slide from the current pivot value into the target value
  #--------------------------------------------------------------------------
  def hm7_to_pivot(value, speed)
    @tilemap.to_pivot(value, speed)
  end
end
#============================================================================
# ** Scene_Map
#============================================================================
class Scene_Map
  #--------------------------------------------------------------------------
  # * Increase/Decrease the pivot value
  #--------------------------------------------------------------------------
  def hm7_increase_pivot(value)
    @spriteset.hm7_increase_pivot(value)
  end
  #--------------------------------------------------------------------------
  # * Set the pivot value
  #--------------------------------------------------------------------------
  def hm7_set_pivot(value)
    @spriteset.hm7_set_pivot(value)
  end
  #--------------------------------------------------------------------------
  # * Slide from the current pivot value into the target value
  #--------------------------------------------------------------------------
  def hm7_to_pivot(value, speed)
    @spriteset.hm7_to_pivot(value, speed)
  end
end
#============================================================================
# ** Game_Player
#============================================================================
class Game_Player < Game_Character
  #--------------------------------------------------------------------------
  # * Always center around the hero in mode 7
  #--------------------------------------------------------------------------
  def center(x, y)
    unless $game_system.hm7
      center_hm7_game_player(x, y)
      return
    end
    $game_map.display_x = (x << 7) - CENTER_X
    $game_map.display_y = (y << 7) - $game_system.hm7_center_y
  end
  #--------------------------------------------------------------------------
  # * Update
  #--------------------------------------------------------------------------
  def update
    unless $game_system.hm7
      update_hm7_game_player
      return
    end
    native_center_y = Game_Player.const_get(:CENTER_Y)
    Game_Player.const_set(:CENTER_Y, $game_system.hm7_center_y)
    update_hm7_game_player
    Game_Player.const_set(:CENTER_Y, native_center_y)
  end
end
And use in an event one of those commands (like in the the NeoM7 script) :
$scene.hm7_set_pivot(new value)
$scene.hm7_to_pivot(new value, speed)
$scene.hm7_increase_pivot(value)