07-25-2011, 02:01 PM
Is impossible to have a battle like this on H-Mode 7?
H-Mode7
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07-25-2011, 02:01 PM
Is impossible to have a battle like this on H-Mode 7?
07-25-2011, 04:54 PM
does someone knows the pokemon black/white 3d angle/degrees when you walk on a normal route?
and when you're in a house
07-26-2011, 08:47 PM
edmhotta > is the battleground static ? If so, it's just a battle script that use a map as battleground. Such a script must already exist somewhere.
If that's dynamic, it's really a lot of work. Some scripts : Working on :
07-26-2011, 09:28 PM
07-27-2011, 04:46 AM
If you mean the battlers are animated... fine. Then that's my Animated Battlers script. Map for Battleback is covered in my Mimi's Battleback Changer. They have their own separate topics.
07-27-2011, 10:03 AM
does someone know a high qualtiy script?
because i have a bad quality problem if you can see:
07-28-2011, 04:54 PM
In neo-mode7,it's can control height of camera
Can I control like this in H-mode7 ?
07-28-2011, 09:37 PM
renekokkie > personally I've never heard of a free high quality 3D script for RMXP. If ever such a script exists, it is probably private. Perhaps some talented scripters could make a script like this, but you should be ready to offer a financial compensation.
finalholylight > I thought this feature was useless... Paste this under the H-Mode7 scripts : Code: #============================================================================ And use in an event one of those commands (like in the the NeoM7 script) : $scene.hm7_set_pivot(new value) $scene.hm7_to_pivot(new value, speed) $scene.hm7_increase_pivot(value) Some scripts : Working on :
07-28-2011, 10:13 PM
how can i make a tree?
07-29-2011, 04:46 AM
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