Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Hmm, this is a stretch but you could try upgrading to XP+Ace. KK20's tilemap actually comes with a lot of features such as 2x window size 1/2 window size and fullscreen disable. It's worth noting that...
Zexion Development Discussion 2,658 1,840,221 07-22-2017, 01:09 PM
    Thread: Working on GUIs, and Need HELP!
Post: RE: Working on GUIs, and Need HELP!

Uh, I just plugged it in and turned on switch 25 and it works for me :s http://puu.sh/dLLqD/9ab43c640a.png If you're setting anything to nil and not handling every case of it in the script, that's the...
Zexion Code Support 2 4,366 12-27-2014, 11:50 PM
    Thread: Kingdom Hearts: Age of Guardians
Post: RE: Kingdom Hearts: Age of Guardians

It kinda is a proof of concept at this point. I do have a story, but it might change completely. I've invited someone to join the team, and they accepted. Once we get started, another character will c...
Zexion Upcoming Projects 5 8,335 12-24-2014, 06:35 PM
    Thread: Kingdom Hearts: Age of Guardians
Post: RE: Kingdom Hearts: Age of Guardians

Some more modern pictures: http://puu.sh/dxN0d/299cc64c93.png http://puu.sh/cUf2C/6b14e0f623.png http://puu.sh/cadNP/1d55843c36.png
Zexion Upcoming Projects 5 8,335 12-24-2014, 12:26 PM
    Thread: Kingdom Hearts: Age of Guardians
Post: Kingdom Hearts: Age of Guardians

http://i.imgur.com/jzq6EO7.png http://i.imgur.com/jI2DUN1.png This game takes place years after the xehanort saga, when three forgotten warriors awaken and attempt to piece together their memories...
Zexion Upcoming Projects 5 8,335 12-23-2014, 09:27 PM
    Thread: Eight Direction & More Frames
Post: RE: Eight Direction & More Frames

The demo link is dead D:
Zexion Scripts Database 42 77,429 04-30-2013, 02:43 AM
    Thread: MrMo's ABS Ultimate
Post: RE: MrMo's ABS Ultimate

Just some questions, because I really love this battle system and I want to use it. :P 1. Is there any way to remove the options that appear when you "talk" to your party members? 2. How would I...
Zexion Scripts Database 28 67,454 08-09-2012, 05:59 PM
    Thread: MrMo's ABS Ultimate
Post: RE: MrMo's ABS Ultimate

How do skills work? I'm trying to create a target system where the player "locks on" to an enemy and all skills attack that enemy. Does it just get the nearest enemy?
Zexion Scripts Database 28 67,454 03-14-2012, 02:43 AM
    Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets

Hmm well its worth a shot, but I was hopping for something in the script. If there's nothing in the script that fixes it, then that will do then ;p for now i will just do it like that.
Zexion Scripts Database 9 14,775 01-24-2012, 06:26 AM
    Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets

just another easy question. How would i make certain custom charsets have less frames? like some have 8 walking frames some have 6?
Zexion Scripts Database 9 14,775 01-23-2012, 12:49 PM
    Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets

Thanks for the help! I checked my charset, and yes there was ALOT of space from the bottom of the characters feet, because of the attacking sprites being so large. I fixed that simply by removing the ...
Zexion Scripts Database 9 14,775 01-04-2012, 02:44 PM
    Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets

Hey I'm having a problem. I'm using this as a normal 8x9 spritesheet for an "isometric" look. I have standing poses set, and disabled everything else. I have the eight directions,standing pose, and 8 ...
Zexion Scripts Database 9 14,775 01-02-2012, 03:43 PM