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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Hmm, this is a stretch but you could try upgrading to XP+Ace. KK20's tilemap actually comes with a lot of features such as 2x window size 1/2 window size and fullscreen disable. It's worth noting that... |
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Zexion |
Development Discussion
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2,658 |
1,840,221 |
07-22-2017, 01:09 PM |
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Thread: Working on GUIs, and Need HELP!
Post: RE: Working on GUIs, and Need HELP!
Uh, I just plugged it in and turned on switch 25 and it works for me :s
http://puu.sh/dLLqD/9ab43c640a.png
If you're setting anything to nil and not handling every case of it in the script, that's the... |
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Zexion |
Code Support
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2 |
4,366 |
12-27-2014, 11:50 PM |
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Thread: Kingdom Hearts: Age of Guardians
Post: RE: Kingdom Hearts: Age of Guardians
It kinda is a proof of concept at this point. I do have a story, but it might change completely. I've invited someone to join the team, and they accepted. Once we get started, another character will c... |
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Zexion |
Upcoming Projects
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5 |
8,335 |
12-24-2014, 06:35 PM |
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Thread: Kingdom Hearts: Age of Guardians
Post: RE: Kingdom Hearts: Age of Guardians
Some more modern pictures:
http://puu.sh/dxN0d/299cc64c93.png
http://puu.sh/cUf2C/6b14e0f623.png
http://puu.sh/cadNP/1d55843c36.png |
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Zexion |
Upcoming Projects
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5 |
8,335 |
12-24-2014, 12:26 PM |
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Thread: Kingdom Hearts: Age of Guardians
Post: Kingdom Hearts: Age of Guardians
http://i.imgur.com/jzq6EO7.png
http://i.imgur.com/jI2DUN1.png
This game takes place years after the xehanort saga, when three forgotten warriors awaken and attempt to piece together their memories... |
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Zexion |
Upcoming Projects
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5 |
8,335 |
12-23-2014, 09:27 PM |
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Thread: Eight Direction & More Frames
Post: RE: Eight Direction & More Frames
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Zexion |
Scripts Database
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42 |
77,429 |
04-30-2013, 02:43 AM |
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Thread: MrMo's ABS Ultimate
Post: RE: MrMo's ABS Ultimate
Just some questions, because I really love this battle system and I want to use it. :P
1. Is there any way to remove the options that appear when you "talk" to your party members?
2. How would I... |
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Zexion |
Scripts Database
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28 |
67,454 |
08-09-2012, 05:59 PM |
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Thread: MrMo's ABS Ultimate
Post: RE: MrMo's ABS Ultimate
How do skills work? I'm trying to create a target system where the player "locks on" to an enemy and all skills attack that enemy. Does it just get the nearest enemy? |
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Zexion |
Scripts Database
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28 |
67,454 |
03-14-2012, 02:43 AM |
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Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets
Hmm well its worth a shot, but I was hopping for something in the script. If there's nothing in the script that fixes it, then that will do then ;p for now i will just do it like that. |
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Zexion |
Scripts Database
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9 |
14,775 |
01-24-2012, 06:26 AM |
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Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets
just another easy question. How would i make certain custom charsets have less frames? like some have 8 walking frames some have 6? |
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Zexion |
Scripts Database
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9 |
14,775 |
01-23-2012, 12:49 PM |
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Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets
Thanks for the help! I checked my charset, and yes there was ALOT of space from the bottom of the characters feet, because of the attacking sprites being so large. I fixed that simply by removing the ... |
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Zexion |
Scripts Database
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9 |
14,775 |
01-04-2012, 02:44 PM |
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Thread: MrMo's MultiPose Charactersets
Post: RE: MrMo's MultiPose Charactersets
Hey I'm having a problem. I'm using this as a normal 8x9 spritesheet for an "isometric" look. I have standing poses set, and disabled everything else. I have the eight directions,standing pose, and 8 ... |
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Zexion |
Scripts Database
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9 |
14,775 |
01-02-2012, 03:43 PM |