Posts: 69
Threads: 9
Joined: May 2009
excellent work as usual Trickster. we miss you in these parts mate. keep us up to date on your projects :D!
Posts: 109
Threads: 72
Joined: Dec 2009
Updated to Version 0.7
Quote:09 December 2009
released version 0.7.0 of TilemapEditor
Change log:
-Fixed: Flickering issue in regards to scrollbars has been fixed
-Fixed: Backgrounds not being able to load/save with map
-Fixed: Backgrounds not being drawn/animated
-Fixed: Lockup issue with Map fixed
-Fixed: Visibility of layers when loading maps fixed
-Updated: Updated dependancies
-Updated: Rectangle tool drawing
-Updated: Zoom in / Out stacks
also I have included Test.zip in the new release included in that zip file are test cases which you can run if you want haha
Hahaha 2 updates in a week (Due to 6 straight hours of proctoring finals)
Quote:10 December 2009
released version 0.7.1 of TilemapEditor
Change log:
-New: Replace Tool added
-New: Background Visibility
-Fixed: Grids were broken but now they are fixed
-Fixed: Filename for Backgrounds was screwed up.
Posts: 109
Threads: 72
Joined: Dec 2009
Update! Update!
Quote:22 December 2009
released version 0.7.3 of TilemapEditor
Change log:
-Fixed: Fixed loading image problem (The left window was not resized properly)
-New: All tools now show a preview
Also I need some people to test this and report bugs ha.
Posts: 109
Threads: 72
Joined: Dec 2009
hahaha
Quote:01 January 2010
released version 0.8.0 of TilemapEditor
Change log:
-New: Undo & Redo!
-New: Select Tool has been implemented
-New: Things in the Edit Menu (Copy, Paste, Cut, etc.) has been implemented
-Fixed: Tools drawing at the corners of the map when clicked outside the map area
-Fixed: Clear wasn't working properly
-Fixed: Bug with saving specifically if your filename was named x.EXT where EXT had a capital letter
-Fixed: Preview of tools drawing at the edges of the map when cursor was outside the map area
-Fixed: Scrolling the map didn't show the area of the map that was revealed.
-Updated: Default maps are now filled with -1 (null tile) instead of 0 (the first valid tile). This should lead to less confusion when adding layers.
Posts: 109
Threads: 72
Joined: Dec 2009
12345
Quote:08 January 2010
released version 0.8.1 of TilemapEditor
Change log:
-New: Toolbar added with three icon sizes (16x16, 24x24, and 32x32) You can configure the size via the Properties Window
-New: Export all Layers as images added
-Fixed: Minor problems with gui control positions fixed
-Fixed: Bug introduced in V0.8 in regards to the default "null" tile being -1 instead of 0
-Updated: Tiles Window doesn't "shuffle" tiles on resize anymore
Also added more screenshots to first post
Quote:10 January 2010
released version 0.8.1.1 of TilemapEditor
Change log:
-Fixed: Fixed "Fix Tiles" in that it still broke the program and did not respect "null" tiles
-Fixed: Fixed Export to Image
Also added a readme which includes a FAQ!
Posts: 109
Threads: 72
Joined: Dec 2009
May be the last update for a while (school has started)
Quote:20 January 2010
released version 0.8.3 of TilemapEditor
Change log:
-New: Minimizing the application now tells the application to stop updating. Should reduce CPU usage when the app is minimized
-Fixed: If saving/loading fails it will be reported to the user
-Fixed: Framerate preference was not respected
-Fixed: Resizing the main window did not refresh the map properly
-Fixed: Opening a map with a background sometimes showed the background as white
-Fixed: Opening a map did not refresh the map properly
-Fixed: Scrolling a map sometimes did not cause the map to refresh properly
-Fixed: Minor memory leak when using backgrounds.
18 January 2010
released version 0.8.2 of TilemapEditor
Change log:
-New: Current Layer now shows up in the status bar
-Fixed: Erase Tool was erasing things on the next row if you went out of bounds on the x axis
-Fixed: File saving/loading was forcing all characters to be lowercase due to an earlier fix
-Fixed: Minor GUI corrections
-Fixed: If you had a selection on the map and then switched tools the selection rectangle stayed on the screen
-Fixed: On opening a map the current layer resets to 0 (potential bug)
-Fixed: Status bar didn't update properly on Undo/Redo
-Updated: If a image can not be loaded then the tileset will go back to default (one white tile)
Posts: 1,664
Threads: 391
Joined: May 2009
I'm getting an error although that may be my fault and not the program's.
I'm missing OpenAL32.dll and I need it to run. o.o
Posts: 109
Threads: 72
Joined: Dec 2009
Yeah you can probably google that for now
I'm going to reupload with the dlls later though
sorry about that!
EDIT: Should be fixed now!
Posts: 1,664
Threads: 391
Joined: May 2009
Thanks a bunch! I've been playing around with your editor for a few days now and I'm really liking it.
However, I came across a few bugs.
- I made a graphic and gave it a name (let's go with "tileset.png"), loaded it up, messed around with it a bit and saved the map as an image (dunno if this information helps but I'm putting it out there). I did a massive edit to the tileset graphic and overwrote "tileset.png". I started a completely new map, I loaded the graphic and somehow I'm seeing the original tileset graphic I did instead of my recent edit to it. Really.
- I found another bug where I can't seem to change the tileset graphic and property settings after starting a new file. Here's a way to reproduce it: Go to properties, load up a graphic and set the properties, click "Ok", click New, go to properties again, set up the graphic, tile height/width and map height/width and save changes by clicking "Ok". That doesn't seem to be working the second time around.
Also, quick question: Any features for the miscellaneous tab?
Edit: Wait, could these bugs be considered bogus?
Also, about the first bug, I didn't realise the original tileset graphic would be copied over to the Tilemap Editor's "Resources" directory. I was loading my file from the Desktop. I deleted the graphic from the "Resources" directory, I think I fixed my little problem.
Posts: 867
Threads: 15
Joined: Nov 2009
I like your editor but it messes up with my Tileset xD Ok it's really huge, so what is the maximum size/height for Tilesets?