12-19-2009, 09:11 AM
(This post was last modified: 09-02-2025, 08:09 PM by DerVVulfman.)
Chaos Productions, Rei-, and Nessiah present:
"So, we're here. We're here and we don't know where "here" is. All we know is they want to eat us, and we don't want to be eaten by them. Oh, and we know they have some tricks we've never seen before. Throwin' fire and all that business. That's not good. Oh, and one last thing we know.
We can do it too."
![[Image: real2.png]](http://rpgmaker.net/media/content/games/1647/screenshots/real2.png)
Screenshots
Premise
Ill Will is a dungeon crawling RPG produced for Game Chill 2009. The theme of playing opposite sides is represented here a little differently than might have been envised - your allies will hold opposing viewpoints as to what course of action should be taken in a given scenario. In order to keep them working together as a harmonious force, you have to carefully choose your words to play both sides with your choice of words to keep them focused on the matter at hand - making it out of Purgatory alive.
Gameplay
The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.
Skills are equipped for each character, taking up one to four of twelve slots. This means you have to choose between having Fire III and Fire/Earth/Elec I. Which is a meaningful decision - elemental affinities in this game are complicated and sadistic.
The Contest
As stated above, this is being made for Game Chill 2009 at RMN. The contest ends December 28th, but there will invariably be bugs and other things that require fixing
The Release
Re-released July 31, 2012
https://www.mediafire.com/file/o0ee9zs9x...l.zip/file
The Credits
"So, we're here. We're here and we don't know where "here" is. All we know is they want to eat us, and we don't want to be eaten by them. Oh, and we know they have some tricks we've never seen before. Throwin' fire and all that business. That's not good. Oh, and one last thing we know.
We can do it too."
![[Image: real2.png]](http://rpgmaker.net/media/content/games/1647/screenshots/real2.png)
Screenshots
Content Hidden
Ill Will is a dungeon crawling RPG produced for Game Chill 2009. The theme of playing opposite sides is represented here a little differently than might have been envised - your allies will hold opposing viewpoints as to what course of action should be taken in a given scenario. In order to keep them working together as a harmonious force, you have to carefully choose your words to play both sides with your choice of words to keep them focused on the matter at hand - making it out of Purgatory alive.
Gameplay
The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.
Skills are equipped for each character, taking up one to four of twelve slots. This means you have to choose between having Fire III and Fire/Earth/Elec I. Which is a meaningful decision - elemental affinities in this game are complicated and sadistic.
The Contest
As stated above, this is being made for Game Chill 2009 at RMN. The contest ends December 28th, but there will invariably be bugs and other things that require fixing
The Release
Re-released July 31, 2012
https://www.mediafire.com/file/o0ee9zs9x...l.zip/file
The Credits
Content Hidden
This game is distributed under a Creative Commons Attribution-NonCommercial-ShareAlike (BY-NC-SA) 3.0 License.
This work, and adaptations of this work must be distributed under that same license.
You may not use this work for commercial purposes. If you alter this work, you may distribute the resulting work only under the same license.