Nothing new this week, but some old gold is surely just as welcome! This one has some history, too!
Intelligence 314th Clash Ending (WIP and Unfinished)
This was my first go at a really big epic ending sequence. This was back in my MSpainty era still so there's some definite signs of that. This was a planned ending for Intelligence 314th Clash that was to be a seven minute monstrosity, showcasing all the events that had both come about due to the 314th Clash and the payoff for several story arcs that happened over the span of the game or even that had been built up in games prior. Even in the 20% we got we see the reformation of Galaxia, the restoration of Nadine, the reappearance of Tekerlek (they kinda jumped ship for a bit after the events of menagerie due to the widespread terror Zardari's insurrection caused) and other things were going to be revealed as well. We also see the unistakable parralel's between the character cast of both games. With Pep and Spooky, Fyori and Tristy, Fatty and Rolly and then Limbo and gerald having large areas of overlap. Once we zoomed in on Limbo's shield it was going to take us to the Necropolis with Bubbles (the Grim Reaper) doing some symbolic act to shatter the rules of binding death has had until recently, and other such things, culminating in the shattering of the Mamix by Sacreblu, leaving a massive lightshow, and revealing the countless dimensions beyond the twelfth, leading to the very repetitive skybox we see all over Fantasia, which is the light of that Mamix's shattering still not having faded from our perspective in time.
Yes, it will be remastered and more duly considered for the remaster of Intelligence: Multiverse! But that is a good ways off, and there's still some details I really need to iron out!
I will also reduce its length if at all possible. A lot of that was to have it match up with its chosen temporary music piece:
Heir of Grief. But that track by no means has to be a hard and fast rule for its progression, since I'd be getting a custom track composed anyway!
This cinematic was the first time I really tried to do hand-drawn frame by frame animations, most of which were of the Intelligence quadrad and Sacreblu. I'll share the raw files for some of those because I think they are neat, and you might too!
The basic construction work for Sacreblu.
![[Image: nYeBo0g.gif]](https://i.imgur.com/nYeBo0g.gif)
Doing a body turn / shift was pretty ambitious for a first animation! So I approached it with some manner of planning this time!
The result!
![[Image: DMskahU.gif]](https://i.imgur.com/DMskahU.gif)
Hmm~ Cinema!
This one I did not do construction work for, but it did turn out lovely. I've always been a fan of the breeze affecting fabric, that windswept charm~
![[Image: fFv0sWF.gif]](https://i.imgur.com/fFv0sWF.gif)
And as it turns out, Pjcr did line and color this animation, leading to what we see briefly in some of the
intelligence trailers!
![[Image: cW0HUSi.gif]](https://i.imgur.com/cW0HUSi.gif)
And so there you go, a bit of an insight into my cinematic history. Nowadays I usually do the frame by frame animations
all on my own, but there are still occasions where
outsourcing to other animators or even
fanworks are very useful tools!