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 XaiL Redux Deluxe
#31
Picture graphics, by design are always drawn atop all other graphics. That being the case, any menu system that permits the field map to show through will have this issue. It is not limited to XaiL, and is not a bug.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
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#32
Oh, okay, I see. Is there somehow a way to make it appear under the map?
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#33
Major
BUMP
to version 1.5

Plenty of changes were made. This for the Menu's Command Options list, the window where you see the party members, the Game Stats bar, Audio AND graphics.

So you can see why I didn't make a bump to just version 1.1  Tongue sticking out

First, the Party Members window.   By default in all demos, you have a 2 by 2 lineup of your heroes.  It is a 2 column menu option, though it could be set to 1 column so all heroes are shown in a completely vertical list.  It could ALSO be set to 3 column or 4, but in there lay the problem.  While I could set up the columns, the dimensions of the party member window was fixed, and prevented resizing within the configuration section.  That was a serious problem that had to be addressed.    Also, there was another issue regarding the heroes where the system would only render heroes on the visible screen.  While the system allowed for the menu to scroll (for large parties or whatnot), only those drawn in the visible screen appeared, and scrolling showed blank spaces where heroes SHOULD be visible.  Clickable, yes.  But not visible.

Yeah, that was major.  The Audio upgrades are minor in appearance, but are compatible with some other audio systems tied to the classic Game_System audio methods.  Meanwhile, there were issues with Xail's 'menu music' system where it didn't properly save/restore field map music both when editing from a menu option, or dealing with saved/loaded games.

Of the graphics, you are no longer stuck to using a single image Layout background as seen before with the Visual demo.  Graphic backgrounds can be made for individual windows (ie one graphic for the help window, another for the party window, etc).  But of that, I now go to the next topic.

The Command Options and Game Stats are partially connected to the new graphics.  Already in the system, you can turn 'on' Command options later in-game (or optionally disable them).  But until now, the graphic backgrounds for the command window did not resize to match.  A static image is exactly that... static.  But now the system allows for a segmented graphic system so the background behind the menu options expands with it.

The Game Stats... well, I made it so certain stats can he hidden until customized in-game switches are turned on too, and the graphic system works with it too.

I've been busy, and all that has been done.

All the demos have been upgraded, and the main page now sports a fourth Visual demo, it showing off individual graphics-per-window, and its expanding command options.  I just didn't set it up for the Game Stats to expand in this demo.

Enjoy.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
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#34
BUMP
to version 1.6


Oops.  I had to make one more upgrade to the Xail system, one the fixed a bug that was created when I added the 'segmented graphic system' to the Game Stats window. 

Other than the Command Options and Party window, all of the other windows may be eliminated from the menu;  the Help window, the Gold window, and so on.  This too includes the Game Stats window.  Each has a WINDOW array which sets their position and dimensions.  However, this WINDOW array could be set to nil, thus erasing the window.

This window erasure was meant for the Game Stats too.  But the code to apply the 'segmented graphic system' did not account for this and was not properly adapted.  That is until now.

Now, the Game Stat window can be erased as it was before.  And to show this, yet one more demo was added. 

Comically, this new demo uses the Xail system to replicate the default RPGMaker XP menu with just a few subtle changes.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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#35
BUMP
to version 1.7

One more feature had been added, something visual.

Just like the feature in the Moghunter menus, you now have the option to apply a 'Transition' which artistically blends the field map into the menu as the Xail Menu is entered. This transition effect is exactly alike the blending that can be seen when you leave the field map to enter the battle system.

Of course, you can eliminate the effect by setting the transition filename to 'nil'. If done, then you enter the menu as you would normally.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }




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