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 Actor Graphic/Reflection Refuses to Update/Refresh
#1
Hello fellows,

I'm having a complicated issue involving various scripts. I've tinkered with this for a while now trying different event sequences etc. moving scripts around but I can't seem to figure this out. Resuming from the save file I'm trying to switch the hero. Most importantly, the graphic. What is weird is that the system acknowledges the different actor, you can see his sprite in the menu interface, but after trying to even "Change Actor Graphic" and "Set Move Route: Change Graphic" the first actor's character graphic reflection remains/reverts. I uploaded a demo so you could see the problem. Its after the cut-scene when you try to move that the graphic reverts.

A few things I've tried:

Disabling Train_Actor
Keeping the original actor and just changing graphic
Various "Call Script" commands attempting to update game_party, etc.
Transferring to a map without Mode 7 enabled after cut-scene
Using parallel process to stagnant change the graphic (works but extremely choppy)
Transferring to another map after the cut-scene

I suspect the problem comes within the Neo Mode 7 script possibly conflicting with something else, although I'm not 100% sure...

I really appreciate the help,
-Penguwin

http://www.mediafire.com/download/wm82j0...092814.zip


P.S. Please only resume from the save file. I deleted most of the audio from the rest of the game to make the file smaller for you guys.
Install font "RetGanon" if you'd like to be able to read the dialogue.

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#2
This really sucks...

The only real way to figure out what is wrong is to make a new project that just tries to change the hero graphic, and then keep add your scripts in one by one until it breaks. Then we'll at least know where the problem is.
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#3
Thanks for taking the time to look at it, really appreciate it. Just realized my response didn't go through from a week ago. I guess I'll have to back-track to the beginning and see if I can change graphic at all...

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#4
Here's a list of things that modify Sprite_Character. It might help:

Standard Development Kit
NM7 3
Mirror Effect
Sun effect
Train_Actor
Dynamic shadows
Anti Event Lag System
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#5
(10-08-2014, 10:51 PM)MechanicalPen Wrote: Here's a list of things that modify Sprite_Character. It might help:

Standard Development Kit
NM7 3
Mirror Effect
Sun effect
Train_Actor
Dynamic shadows
Anti Event Lag System
Ah, your a life saver. I'll dissect this soon and let you know if I figure it out...

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#6
I FIGURED IT OUT. You left your SPLASH 1 comment event on. And look what this line says;

Code:
@>Set Move Route: Player:
        : $>Graphic: "ANARU_BOY", 0, 6, 0

nothing to do with scripts at all. You can press f9 to see what switches and stuff are set. You gotta turn parallel events off when you are doing with them or they will run forever!
Reply }
#7
Rainbow 
(10-14-2014, 11:19 PM)MechanicalPen Wrote: I FIGURED IT OUT. You left your SPLASH 1 comment event on. And look what this line says;

Code:
@>Set Move Route: Player:
        : $>Graphic: "ANARU_BOY", 0, 6, 0

nothing to do with scripts at all. You can press f9 to see what switches and stuff are set. You gotta turn parallel events off when you are doing with them or they will run forever!


HOLY SHIT YOU ARE CODE GOD. Laughing

Reply }


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