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Resource Ideas for H-Mode 7
#1
Recently, in looking around at asset packs and such for Unity, map packs for other game making softwares, and such, I noticed something that if utilized could really bring H-Mode 7 to the masses. Tileset addons...

By creating a base theme for a tileset (Poke-style, Urban Warfare, Zombie, Medieval Fantasy, Arabia, Sci-Fi) someone could develop 200 tile blocks that could be added together with a tileset to create custom map tilesets without a lot of work, as the work is pre-done. I already thought about starting this with an urban warfare styled tileset. This tileset addon would be less than 400 tiles, and could be placed at the tile200 position, and end at the tile600 position, with heightmaps for each texture, and side textures for each texture with a heightmap, for everything from buildings to rubble, event street signs, hmap modelled cars, that sort of thing.

This way, if there are special things like car packs, building packs or whatnot, as long as they are within the borders of 200 tiles, they could be organized better, and when one wants to change the position for a larger tileset, they only have to go into the YourProject/Graphics/Tilesets/YourTileset_textures folder, and change the first digit.... 2 becomes 3 or 4 or whatever. (Texture_103.png becomes Texture_303.png etc etc)

Let me know if you like this idea.
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ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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#2
First time customers would probably need a copy of a 'how do I' file. I mean... like:
"This sucker has two actual tilesets (one being grayscale for all your bump-map needs) and a folder holding a set of textures that gets pasted on your tile's sides. The folder is named the same as the tileset. The first tile in the top-left uses Texture_00.phg, the second from the left is Texture_01.png... and so on. Remember that every tileset has 8 tiles from left to right (0-7), and every subsequent row continues this way."

Or better?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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#3
I definitely agree with that...
(07-30-2012, 04:19 AM)DerVVulfman Wrote: First time customers would probably need a copy of a 'how do I' file. I mean... like:
"This sucker has two actual tilesets (one being grayscale for all your bump-map needs) and a folder holding a set of textures that gets pasted on your tile's sides. The folder is named the same as the tileset. The first tile in the top-left uses Texture_00.png, the second from the left is Texture_01.png... and so on. Remember that every tileset has 8 tiles from left to right (0-7), and every subsequent row continues this way."

Or better?
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }


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