01-29-2012, 07:51 PM 
	
	
	
		You have been very hardworking this weekend. Thanks a lot. *hugs*
	
	
	
![[Image: 4x69rev2.png]](http://s1.directupload.net/images/user/110917/4x69rev2.png)
Beware of the Big Bad Wolf!
 My favorite scripts
  			
		|  FPLE : First Person Labyrinth Explorer | 
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		01-29-2012, 07:51 PM 
	
	 
		You have been very hardworking this weekend. Thanks a lot. *hugs* ![[Image: 4x69rev2.png]](http://s1.directupload.net/images/user/110917/4x69rev2.png) Beware of the Big Bad Wolf!  My favorite scripts 
		
		
		11-06-2012, 07:58 PM 
	
	 
		hi there I am kinda new to this I apologize if this is a stupid question but I seem to be suffering from some bugs every time I try to enter another map that uses FPLE it crashes I can enter a map without FPLE but if I try to reenter it crashes if you can fix that I would be really really grateful thanks in advance
	 
		
		
		11-07-2012, 12:05 AM 
	
	 
		What graphic does your event use? I just did a test and discovered I'd get an error if the transfer event used part of the tileset. Try using a character sprite, 0% opacity if you want it to be invisible.
	 
		
		
		11-07-2012, 01:43 PM 
	
	 
		thanks for the quick responce I will give it a try and let you go
	 
		
		
		11-08-2012, 02:26 PM 
	
	 
		worked perfectly this engine is going to be fantastic for my doom fan game but how do I add Atoa's addon for map as battleback sorry but I am tottaly new to this
	 
		
		
		11-09-2012, 08:36 AM 
	
	 
		I'll have to give this a look. Allons-y!
	 
		
		
		11-10-2012, 09:28 AM 
	
	 Taylor Wrote:What graphic does your event use? I just did a test and discovered I'd get an error if the transfer event used part of the tileset. Try using a character sprite, 0% opacity if you want it to be invisible. I didn't know this bug, but it does really crash. For the moment don't use a tile graphics for events. ThePrinceofMars Wrote:how do I add Atoa's addon for map as battleback sorry but I am tottaly new to thisAt the beginning of the addon, there is : Code: Paste this script below the FPLE scripts and above main to activate FPLE map as battleback. Some scripts :  Working on : 
		
		
		11-12-2012, 06:47 PM 
	
	 
		sorry I am so new to rpg maker I didnt know to look in the script bank everything is working perectly now I just want to say thank you for takeing the time to help me
	 
		
		
		01-26-2013, 06:11 AM 
	
	 
		Can you make FPLE2 support hight quality character graphic like this? I was surprise that it can use high quality graphic (480*480 pixel) but in FPLE2 can use only 128*128 pixel. Thanks. P.S. Sorry that I post this on FPLE topic not FPLE2 topic because I think FPLE2 topic not update. And sorry for my terrible English.I'm not good in English. 
		
		
		05-04-2013, 08:57 PM 
	
	 
		@BigHa it does support HQ graphics, try the demo. this is late but does this script work with netplay? | 
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