MGC ISO Engine
#11
Nevermind, got everything fixed perfectly. I think I will be transferring my game project to the MCG Iso Engine for VX Ace. Thanks for this wonderful tool.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }
#12
Okay, this is more a question for DerVVulfman than for MCG. What do we need to change with Mousie to get it to work with the Iso Engine system? And second, knowing how everything is displayed, will we ever see a version of Lycan for Iso Engine?
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }
#13
Hey I was just wondering if there was a way to increase the number of frame for the walking animation. I wan to use the Ragnarock characters but I don't it look choppy if it only 4 frames. also, I have a few script that require the SDK 2.3 to run and when I add the sdk and run the game it has problems. can anyone help me out?
Reply }
#14
bump
Reply }
#15
Yes you can! Someone would have to write a script for it.
Reply }
#16
Downloaded this version of your editor and it's pretty neat. Just wondering,
I found this video of a WIP version:

https://www.youtube.com/watch?v=ka4bE11Tzx0

I noticed you have a "model editor" in the main menu. I'm assuming that's how you got the custom building and tree models in there. I was wondering if there's any plans to bring that back. Or to have a custom model importer for .fbx or .obj so I can model in Maya/ Blender/ etc. and bring them into this editor?

Thanks!
Reply }
#17
Hi,

well, to be honest, the final version of this Iso Editor, called Marta and Layy Meta, only has 8 total height maps. There are NO true 3d models in this software, as the scripts only allow for manipulation of the sides and 'top' of a graphic with a displacement heightmap. No polygons, no FBX or OBJ - RPG Maker VX Ace just ain't meant for it.

With that being said, GGMaker (also known as Engine001) allows for custom import of models.. for a price.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }
#18
Ok that's fair. Thank you. Just out of curiosity:

If there is no actual 3D in the engine then how did he get those 3D assets in like in the above video? Even if it's not true 3D, it sure looks like it and that's good enough for me haha.
Reply }
#19
well, I guess you could say... displacement on a 2d plane?
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }
#20
oh? even the buildings and trees that he placed? any idea where I can start to figure out how to do that? haha
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Terra Blocks: Terraria Styled Block Engine DerVVulfman 0 693 04-21-2024, 11:02 PM
Last Post: DerVVulfman
   Code Mora : Morality Engine BeJeremiah 0 5,521 07-23-2016, 01:25 PM
Last Post: BeJeremiah
   New Particle Engine by Arevulopapo arevulopapo 10 39,090 07-29-2013, 05:04 AM
Last Post: Ahzoh
   XAS hero VS engine urbios urbios 3 8,808 05-13-2013, 07:01 PM
Last Post: KDC
   Ghost Interface Engine decibel 0 5,475 03-08-2008, 05:35 AM
Last Post: decibel
  RMXP to RMVX Engine System DerVVulfman 0 5,753 03-05-2008, 06:26 PM
Last Post: DerVVulfman
   Destruction Engine Rataime 0 4,602 03-02-2008, 08:00 AM
Last Post: Rataime
   Passive Effects Engine Trickster 0 5,010 03-02-2008, 06:24 AM
Last Post: Trickster



Users browsing this thread: 1 Guest(s)