10-13-2011, 07:24 PM 
	
	
	
		oh sorry i change it now but say you how to fix it please?
	
	
	
	
	
|  H-Mode7 | 
| 
		
		
		10-13-2011, 07:24 PM 
	
	 
		oh sorry i change it now but say you how to fix it please?
	 
		
		
		10-13-2011, 07:52 PM 
	
	 
		
		
		10-14-2011, 07:08 PM 
	
	 
		hi i have change my trees but now i would like to make a inside of house but the walls are very smalls! look: http://img225.imageshack.us/img225/9236/capturebq.png Can you help me? thanks 
		
		
		10-17-2011, 04:31 AM 
	
	 
		I think you can use wall-events.
	 
		
		
		10-17-2011, 04:30 PM 
	
	 
		i don't like to make events but how i make the walls that are on the sides and make the walls are normal? can you look the wall texture: http://imageshack.us/photo/my-images/214...re055.png/ PS: i have the "follow me" script adaptes to PSPDS but i dont see my following pokemon can you help me for it ? Thx 
		
		
		10-18-2011, 03:39 PM 
	
	 
		Hi! the Neo Mode 7 have an feature that change the "the roll angle." ( $scene.spriteset.tilemap.increase_beta(value) ) it's possible to add this feature to the Hmode7??? thanks! 
		
		
		10-20-2011, 07:19 PM 
	
	 (10-14-2011, 07:08 PM)guigui28240 Wrote: hi i have change my trees but now i would like to make a inside of house but the walls are very smalls! i don`t know if i can help you, but here`s my email/msn: renepoko@hotmail.com, maybe we can solve it together. i will be online tommorow around 16:00, see ya. p.s if other people haves problems with h-mode7 you can add me to, but ask it first, before you add me. 
		
		
		10-23-2011, 08:27 PM 
	
	 
		For the "trees" problem, the V.1.4.1 should fix it (see first post). Events at the bottom of the screen don't disappear suddenly any more . For interiors, you should try ShiningAdvances' Mode 7. It's a basic mode 7 script handling easily walls. goxgaa > Wasn't the "roll angle" feature only in the NeoM7 version for Dargor's FF6 SDK ? That's not possible to add it to the HM7 for now. You could perhaps rotate the sprite containing the HM7 rendering, but it would take a lot of resources.  Some scripts :  Working on : 
		
		
		10-24-2011, 11:36 AM 
	
	 
		Can you make the camera follow character ![[Image: hm7_c_1.png]](http://i663.photobucket.com/albums/uu358/finalholylight/hm7_c_1.png) ![[Image: hm7_c_2.png]](http://i663.photobucket.com/albums/uu358/finalholylight/hm7_c_2.png) I want when character move higher, the camera move higher,too , character always on center of screen 
		
		
		10-25-2011, 01:03 PM 
	
	 
		The V.1.4.2 should do the trick. Use [C3] in the name of the map. I fixed a major bug too. The game crashed systematically when returning to the map from another screen (menu, battle, ...).  Some scripts :  Working on : | 
| 
					« Next Oldest | Next Newest »
				 | 
| Possibly Related Threads… | |||||
| Thread | Author | Replies | Views | Last Post | |
|  H-Mode7 Visual Equipment | Chaotech Games | 8 | 42,734 | 03-30-2017, 01:58 AM Last Post: wrathx | |
|  H-Mode7 Caterpillar | Chaotech Games | 8 | 23,844 | 03-10-2017, 12:19 AM Last Post: Lizzbutt | |
|  Lycan ABS / MGC Mode7 Edit Patch | DerVVulfman | 2 | 12,564 | 10-18-2015, 07:12 PM Last Post: DerVVulfman | |
|  Lycan Enemy Bars / MGC Mode7 Edit Patch | DerVVulfman | 0 | 7,534 | 06-12-2014, 04:05 AM Last Post: DerVVulfman | |
|  MGC's Mode7 Edit | DerVVulfman | 0 | 7,191 | 06-12-2014, 03:49 AM Last Post: DerVVulfman | |
|  Mode7 | MGC | 1 | 14,722 | 12-30-2013, 05:43 AM Last Post: DerVVulfman | |
|  H-Mode7 / UMS Patch | DerVVulfman | 1 | 8,636 | 07-29-2012, 04:12 AM Last Post: MetalRenard | |
|  Zenith TBS / MGCaladtogel's Mode7 Patch | DerVVulfman | 0 | 10,385 | 03-05-2008, 06:24 PM Last Post: DerVVulfman | |