08-15-2011, 08:52 PM 
	
	
	
		Hello MGC,  When is ver1.3 released?
I'm looking forward very much. ^^
	
	
	
	
I'm looking forward very much. ^^
|  H-Mode7 | 
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		08-15-2011, 08:52 PM 
	
	 
		Hello MGC,  When is ver1.3 released? I'm looking forward very much. ^^ 
		
		
		08-16-2011, 03:29 PM 
	
	 
		Hello, I have resolved my old bug. But I wanted to know where can I change the maximum height? because the heightmap is very low, so I do not just do such a great castle. Thank you for your help
	 
		
		
		08-18-2011, 09:00 AM 
	
	 
		renekokkie > due to the small screen resolution with the PSPDS, you'll be able to suffer less lag with the next version. For your problem about trees, you should try to create a tree character so that you can use an event. edmhotta > what NeoM7 commands do you need ? Legal Luke > currently this script is designed to make maps with small heights, like worldmaps. You cannot have an object higher than 96px, using the three layers. sinobi > I cannot tell exactly when the next version will be released, because it really depends on the few free time I have. But the sooner the better.  Some scripts :  Working on : 
		
		
		08-20-2011, 10:52 AM 
	
	 
		hello mgc i've a bug when i walk: http://www.youtube.com/watch?v=kYdLv4Ajx4Q here can you see the bug 
		
		
		08-27-2011, 11:27 PM 
	
	 
		I'm trying to get the demo to function, however I'm receiving the following error: H-Mode7 V1.2.2 "RGSS102E.dll could not be found" Is there a runtime installer I need? Thank you. 
		
		
		08-28-2011, 01:28 AM 
	
	 
		Yeah - a legal copy of the english RMXP and/or the RTP. :V
	 
		
		
		08-28-2011, 09:38 AM 
	
	 
		
		
		09-08-2011, 06:10 PM 
	
	 
		
		
		09-09-2011, 02:48 PM 
	
	 
		Hi MGC^^ i'm really fascinated whith your 3D script. You have mentioned this: (12-26-2010, 11:28 AM)MGC Wrote:is possible to double sise the Tilesets max height and textures?Quote:Heightmaps only reach 32px in height? Could a later version support other heights so one could be able to craft nice wall enclosures?I think that's possible (but not beyond a height of 8 tiles). I just made some tests with all heights doubled, and there seemed to have no supplementary lag. Or make an event whit a "tileset bump" and make it "fly?" (sory bad English) 
		
		
		09-18-2011, 03:52 AM 
	
	 
		Hi! I'm french and i make a game with PSPDS and i would like to say if someone can give me the script adapted to PSPDS please or say to me how i adapt it to PSPDS? thanks in advance! | 
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