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 Grouping and Details
#1
Grouping and Details
Version: 8.1

Introduction
This system rewrites the Item and Skill and Equipment menus (and Item and Skill Battle Menus) to subdivide them into smaller categories (Fire spells, Healing Spells, Limit Break skills... or Battle Items, Armor, Keys and Potions). This system also permits you to have an extra pop-up display that delivers MORE information on each item, which may include additional lines of detailed information from a custom .rxdata file

Basic Overview
Basic overview of the system's features

Screenshots
You got a couple

Demo
Grouping AND Details Demo
(or one that's 'encrypted' to show it working in the compressed format)
Grouping AND Details Encrypted
(Includes Guillaume777's Multi-Slot Equipment Script... no real coding required to get 'em to work together.)

Instructional Manual
The newly revised configuration system is VERY easy to understand.
Some stuff on how it works...
Main Topics in the Config section

Permissions
^_^ I got in touch with jackatrades for permission to use his script, as well as Armor Nick and Me?.. I didn't realize I was using Mr. DJ's translation at the time of the first posting, though this ERROR has obviously been corrected :whistle: And as far as the KGC scripts themselves? Hardly any of the key material would resemble the original sourcecode by now. Practially an original work now.

But, for those who want a learning experience I highly recommend examining and/or trying out the original scripts just to see how these scripts WERE merged.

Compatability
This script is not FULLY SDK compatable (just mostly compatible), because four defs within the system could 'not' be ALIASed. It was necessary as these are required in the item and skill seperation routines for the Grouping system.


Compatability
Text to RGSS will be required to convert properly formatted .txt files into the used .rxdata files. The new system allows your details data to be encrypted with the rest of your game.

Terms and Conditions
This system is available royalty-free, and is permitted for commercial use. However, no warranty on this system is expressed or implied.

What is required as conditions for use is due credit. Not only for myself as the lead scripter for this script but credit for other scripters who had a hand. Jackatrades for the initial development of the details system, Me™ for graphic support in this system. And to dj Marimba, Allerka (of Creation Asylum), Zafrod, Landarma and Cloud500 for system design, development and beta-testing. And to Panchokoster for finding a few compatability bugs.


My References:

Item Detail View by jackatrades
Skill Detail by Me™
KGC_SkillGrouping translated by Armor Nick or Mr DJ (they both worked on their own versions).
KGC ItemGrouping translated by Mr DJ




[Image: xp_warning.png]
Image has link to Enterbrain's Download Page
Reply }
#2
Hey dude,
I think your Mulit Slots! script is incompatible with this one. following your suggestion, GnD is above Multi Slots!, but if I go into the menu to equip a character with an item, it only allows the details to be shown after you select a slot to equip with. When you do get to the display page, the Stats modification window stays visible over top of your Details page. I worked around this by formatting my details.rxdata files, but I figured you should know.

Also, is there some way to increase capability of the Details and your Muilti Slots! to show custom colors for items, weapons, and armors? For instance, I use a script by game_guy called Item Quality that lets you tag items in the database to demonstrate different variations of a weapon item or armor. For instance

a gold colored font for a Spear indicates that it is much higher quality than a normal Spear.

how can I modify the script to show the custom colors for the item name?

Here is a link to game_guy's topic at Chaos-Project

I have asked game_guy if he could figure this out, and I believe he may be too busy with other projects. If you have time, perhaps you could look at his script and suggest an edit for either his script or yours?

I thank you for your time
Reply }
#3
That is extremely odd that you are having such issues, because I am currently using GnD with the newest version of MultiSlots and am not having any of the problems you describe. (even with my rewritten Mog menus) I am able to see details on items within the selectable ITEMS window in the Equip menu by use of the Shift key and the details window vanishes properly when I press Shift again.

EDIT: Correction.
Go to Grouping & Details
Go to Module 4: Windows
Go to line 457.
Change
Code:
self.z += 10
to
Code:
self.z += 1000
That should fix an overlap issue that isn't visible in my current project (er... using mog menus).

Insofar as changing the color of the weapon's name based on quality... It sounds interesting. The color may be visible within the ITEM SELECT menu (for both Item and Equip menus) and/or the CURRENTLY EQUIPPED menu. But that would be the discussion for another topic (either script request or RGSS support). *hint hint*
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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#4
thanks for the suggestion. im currently on my ipod, so i will attempt that solution when i log back in on my main computer.

and i will follow your advise and post my item quality issues in the correct forum topic. thanks for the advice.

EDIT: That fixed the overlapping issue *facepalm* i should have thought of that... im learning (or trying to) scripting by tinkering with other people's scripts as the tutorials are far too boring and i never remember them. I may re organize the window and clean it up a little. Now to post about the item color script...
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#5
It was my 2nd massive compilation. The first being a complete RM2K styled Faceset/Message/Windowskin thingie. Since then, I've been making my windows have more configurables (like the z depth). But... hehe... this one hasn't been changed for virtually 3 years. Winking
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#6
After a grand two years, I have finally
bumped
this script to
version 8.0

I've been wanting to do this for a while... never satisfied with the notion that the details files were nothing more than .txt files that anyone could edit with notepad and read what stuff was there. But after crafting 'Text to RGSS', I did it.

Now, instead of plain .txt files, you will use actual .rxdata files to store your information details. But it does take a bit of efford to make a details file.

The demo includes a readme file that describes both converting older Item_Details detail files into the newer format, so you don't lose anything in transition. As well as how to start off if you're new to making a details file.

And like before, there is an encrypted demo that shows that the detail files work... encrypted!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#7
Minor bump to version 8.1

Eep. I forgot to change a condition with the Armor Detail screen and the optional graphic image that can be shown. Fixed now.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


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