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wow this is amazing i love it sooooo much
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I didn't have any error when exiting with this menu. Strange.
As to inserting a party changing script into the menu, you would have to physically edit the script to accommodate the new party changing option in the menu. However, that isn't anything unexpected since nearly every 'changing' system requires you to edit your current menu system.
Menu systems presented in this manner do not have a configurable for additional menu option slots. But that is an interesting idea though... But this system is being kept in this format.
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Moghunter Menus: Scene End Sakura
There is an error at line 294, after i fix it, menu background does not move.
I need help...
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<3 moghunter scripts, too bad he's taking forever to update the abs I'm anticipating.
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Hello,
I was wondering has anyone ever managed to get this script to dsiplay five characters on the menu or is it limited to just four?
I thought the line
for i in 0...$game_party.actors.size
would bring in all the characters in the party but instead of all five only four are displayed is this a limitation in the script?
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I have no idea where things are located in scripts so I'm confused how to change the portraits in the Skill and Save pages. Also, how to change the default picture in the Equipment and Status from the battler to a custom image?
In the demo I can see the default portraits fine but I can't find their image names in the script unlike the other pictures that make up the menu. If I can find the image names I can replace them with my own images, but with these default portraits I can't seem to find them.
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All the graphics in the Moghunter Menus are either icons or Pictures, so the faces and portraits are in the Graphics\Portraits folder. After that, it comes down to understanding how it identifies what face it uses for the menu displays.
All hero faces (or portraits) use the name of the hero in the database followed by a suffix attachment. This suffix attachment is configured within each Moghunter menu configuration section. The Itigo Menu system has a configurable value of MN_FACE which is set to "_Fc". With that, the graphics for any hero's face would be the hero's name plus "_Fc" ... such as having a name like "Katrina_Fc" for the Katrina hero. At the same time, the Skill system uses two sets of graphics, one for the face and another for a full body portrait. The Face in the Skill system is again defined with the MN_FACE which is set to "_Fc". But the body portait is defined with the MSK_FACE which is set to "_Fc3". So while we normally see Katrina's face, we also see a graphic called "Katrina_Fc3" which is a full body shot of her in heavy platemail armor while brandishing a 4ft claymore.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)