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 Alistor's Limit Menu: DVVLBS Add-on 1
#1
DerVVulfman's Limit Break Menu
An Official DerVVulfman Limit System Add-On
Version: 2.7

Disclaimer
I've been quite busy, so in my absence, I left the upkeep and care of this script in the hands of DVV. Any update after 5-16-07 is entirely his doing.

Introduction
Based off the menu found in SephirothSpawn's Limit System, this allows a player to set the limit type for each and every character, as well view overdrive skills on a separate screen from the regular skills.

Features
  • Allows the user to choose limit break gain mode
  • Allows user to view limit break skills in a separate screen from the regular skills.
  • Changed element tagging style to match that of the Limit system.
  • NEW! 4/1/07 Added edited method that removes SP display when cost is zero. Affects both LB Skills, and regular skills.
  • NEW! 4/20/07Added a new method to the original script, allowing menu skills to be on separate screens, but in the same screen in battle.
  • NEW! 4/26/07Added SDK version of script. Enjoy!
  • NEW! 5/3/07Fixed minor bug. Thanks to DVV for pointing it out.
  • NEW! 5/7/07 Due to a new method added to my script, courtesy of DerVVulfman, this script no longer requires separate SDK and Non-SDK scripts. Yay to DVV!
  • NEW! 5/7/07 Figured out a second auto detect function that changes the skill window when using the Attack Replacer LB Add-On. Thanks to DVV for teaching me how to auto detect.
  • NEW! 5/16/07 Error brought to my attention, and fixed by DVV. Error was in SDK auto detect coding. Fixed and updated.
  • NEW! 5/20/07 DVV Revised 'refresh' definition. LB_Skills and separation dealt with through game_temp
  • NEW! 7/01/07 DVV Fixed a button.press error. Scrolling through limit types keeping button pressed down did not change the help text.
  • NEW! 7/04/07 DVV Compatability Patch finished
  • NEW! 7/05/07 DVV Config reworked, switch added to show zero SP cost or not

Screenshots
Just a few.
Content Hidden
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Demo
Limit Menu Demo
Featuring:
  • DerVVulfman's Limit Break System
  • DerVVulfman's Attack Replacer
  • Alistor's LBS Menu
  • Seph's Slant Bars
Script
"Limit Menu Script"
"Main Menu Script - Limit Edit"

Apparently, this is good for families?

Instructions
Paste in a new section above main, but below the DVV's Overdrive script. The Scene_Menu can be pasted into a new section above main, or used to replace Scene_Menu completely.
"Set Up"
FAQ
None, yet.
Compatibility
This, as well as DerVVulfman's Limit System, should be placed under any scripts that might affect Scene_Battle, such as DerVVulfman's "Skills That Consume Items". This ensures that the last call in the battle scene comes from the limit system and menu.
Requires DerVVulfman's Limit System Script. Complements DerVVulfman's Attack/Limit Switcher quite nicely.
Credits and Thanks
Credits and Thanks"
Terms and Conditions
"Terms and Conditions"
Author's Notes
Well, this is now an official DerVVulfman Limit System Add-On. So, with that...
[Image: WARNING.PNG]
Reply }
#2
works with ctb charlie fleed?
i mean , can i use it with the overdrive system?
Reply }
#3
It's custom for my Limit Break system and the menu system is modeled after and set for use with the Default Menu system. If Charlie has his own Limit Break/Overdrive system... no. And if he has his own 'skill menu'... prolly not without editing and so on.
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#4
This one is throwing up some problems for me.

Quote:for i in ["EMAIL="0...@actor.skills.size"]0...@actor.skills.size[/EMAIL"]
skill = $data_skills[@actor.skills[i]]

Giving me SYNTAX ERRORS. Line 163 of the first script.

EDIT -- had to add "" near 'EMAIL' to have that part of the script show up. The word 'EMAIL' is actually in your script and I don't know why.

EDIT2 -- Fixed above problem but ran into another. When viewing 'Limit' on main menu, Line 319 causes a NoMethodError. Says there is an undefined method 'lb_type' for Game_Actor:0x165ce58 and won't let me go further. Incidentally, line 319 reads as follows:

@lb_type_window.index = @actor.lb_type
Reply }
#5
Confused Whoh. Sorry. The error in the code must have been generated from the transfer from our last forum, Punk's Hideout. The script itself has now been corrected. The demo's fine though.
Reply }
#6
Same error occurs for line 340:

@lb_type_window.index = @actor.lb_type

Is there something I should be adding into this line? Or....??
Reply }
#7
Nothing should be added into that line. That line is hardcode. The editables are in the configuration portion earlier in the script.

Again, the posted script that you grabbed had an error. The script has since been replaced. But if you have any more problems, I suggest you try the demo which shows the script in action.
Reply }


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