Map Resizer
#1
Map Resizer
Version: 1.1
Also available for RPGMaker XP


Introduction

Tired of being stuck with maps that cannot be any larger than 500x500 or whatever limitation was set within your game editor? This script allows one to tell RPGMaker to take a hike!

With this script, you can force a map to a new width and height of your choice. And that map size remains stored in your maps file data so altering the 'properties' doesn't change anything... unless you alter the size in the map's properties window itself.

If you create dimensions for a map that does not exist in your map tree, no error will occur as it will any settings you created that are invalid.

After execution, t he script/program will end. If your currently viewed map is one of those being resized, merely switch to another map and then return and you will see the new map freshly reloaded and resized!



Features
  • Break the maximum size limit
  • Works with all three Ruby-based editors
    • Change the SUFFIX value to rxdata/rvdata/rvdata2
  • Three map resize and drawing modes



Screenshots

It would just be two shots of the map editor, before map resizing and after.



Script

Have Fun!


Instructions

Place below Scene_Debug and above Main. Make sure the ACTIVATE value is set to true when you DO want it to run. And set the SUFFIX value to the proper file extension of your chosen RPG Maker editor's data files.

Other content should be easily understandable.



FAQ

Heh. I didn't expect I'd make something that works carte blanche for all three when I started half an hour ago. Yep, this was a quick script creation with a hella good payout!



Compatibility

Fairly compatible for all Ruby-based RPGMaker engines. No default classes were touched.



Terms and Conditions

Free for use, even in commercial games. Only due credit is required.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
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#2
BUMP
To Version 1.1

Originally, Map Resizer offered only one form of map resizing, a destructive mode that would erase the contents altogether and use a tile from that map as filler for the whole new replacement.  

Now, Map_Resizer has three modes of map recreation.   The fore-mentioned destructive resize still exists as Mode 0, but Mode 1 allows a map to be recreated with a filler tile that (is expected to be) the first tile in your map's tileset while also copying the contents of your original map in place.   And Mode 2 will mere create an empty map with no tiles at all before it too copies the contents of your original map in place!

And with that, map resizing does not have to be a destructive process.

Confused  One odd thing. The ability to merely switch between maps after execution to see the newly resized maps o longer functions. I am at a loss why it doesn't as it had before.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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