Posts: 713
	Threads: 130
	Joined: Nov 2011
	
	
 
	
		
		
		11-19-2024, 05:12 PM 
(This post was last modified: 11-19-2024, 05:12 PM by JayRay.)
	
	 
	
		QUESTION IS RPG MAKER MV related
Okay, got a question for ya, a brainstorm actually. 
Here's what I'm looking for. An item menu that SKIPS choosing a character in the party and automatically applies the item or skill or even equipment to the first member of the part (by default I think his name is Harold.)
Needing it to help streamline a utility app I'm working on where the effects of that are applied.
	
	
	
![[Image: AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpF...L3AWg=s752]](https://blogger.googleusercontent.com/img/a/AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpFbXfrQiWMku9DaXCXZKC5lur4O9fSmd8wGygP6nve4xikTgP2hHUI1-ycREsYMy20XdBtuT3d3apLazgcHC8IgY5T8P1VdbkOKLdg0pmpXjIJrpi90x2yr6biRpmNFgTOgc0IZ-XY90v-M6sI0qP2lL3AWg=s752) 
BLOG: 
JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
 
	
	
 
 
	
	
	
		
	Posts: 11,566
	Threads: 672
	Joined: May 2009
	
	
 
	
	
		Question:  Is it meant to be a 'specific' item within a default item menu?  For example, on choosing a Letter (Tagged), does it open up solely for the hero to read "We have been trying to reach you over your car insurance"?  Or is it meant to be a custom menu setup that only affects the lead actor?
While I don't have RMMV, I am asking so more specifics can be given...
	
	
	
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
  Above are clickable links
 
	
	
 
 
	
	
	
		
	Posts: 713
	Threads: 130
	Joined: Nov 2011
	
	
 
	
	
		Basically, I had wanted an item menu that...
In vanilla settings when you choose an item, it them  offers a second window to select the party member the item goes to, and then it adds the item's benefit or whatnot to that character (hP up, MP restored, States removed whatever.)
I just want to use the items as basically event or vairable menus, and have a item choice automatically go to the first person int he party, instea of the secondary submenu where you choose that.
	
	
	
![[Image: AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpF...L3AWg=s752]](https://blogger.googleusercontent.com/img/a/AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpFbXfrQiWMku9DaXCXZKC5lur4O9fSmd8wGygP6nve4xikTgP2hHUI1-ycREsYMy20XdBtuT3d3apLazgcHC8IgY5T8P1VdbkOKLdg0pmpXjIJrpi90x2yr6biRpmNFgTOgc0IZ-XY90v-M6sI0qP2lL3AWg=s752) 
BLOG: 
JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
 
	
	
 
 
	
	
	
		
	Posts: 713
	Threads: 130
	Joined: Nov 2011
	
	
 
	
	
		This question and such can be considered RESOLVED.
Instead, I went with Yanfly's Common Event Menu (MV) for what I wanted to accomplish, it works for what I'm trying to di
	
	
	
![[Image: AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpF...L3AWg=s752]](https://blogger.googleusercontent.com/img/a/AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpFbXfrQiWMku9DaXCXZKC5lur4O9fSmd8wGygP6nve4xikTgP2hHUI1-ycREsYMy20XdBtuT3d3apLazgcHC8IgY5T8P1VdbkOKLdg0pmpXjIJrpi90x2yr6biRpmNFgTOgc0IZ-XY90v-M6sI0qP2lL3AWg=s752) 
BLOG: 
JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin