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 Peer pressured badly to switch engines?
#7
Flawed, misguided... I hear that regularly.  However it was RPGMaker XP that broke away with the ability to alter underlying code and allowed scripting itself. Was it as complete as other makers?  No.  The history of the product line has always been:  Give them these features, but remove those.  And insofar as kyonides's inquiry of being pressured to use a specific engine, I receive it too.

But towards being the so-called stated 'buggiest version' of RGSS? The only actual recognized flaw within the system's code lay within the Interpreter class when it comes to receiving 'FalseClass' input. Reports on the so-stated F12 issue lay with scripters improper use of the alias class where they merely need to add an additional protective statement. But Ruby scripting was new, and no documentation on the subject was given. I personally learned merely by studying other's RMXP scripts alone.

As suggested, XP is 'locked' towards a 640x480 resolution and locked at a 4:3 ratio.  That is pretty much the same thing, yet I used some scripts to make a map... Parallax no less... only just recently... with RMXP. 

[Image: attachment.php?aid=1714]
Familiar... isn't it?

My esteemed colleague, Mr. 6Beets, already remarked about the usage of scripts to handle Faces and replacing RTP graphics. But then again, many suggest not to use the RTP, let alone the default battlers which would identify a game as using stock content? RPGMaker RTPs are themselves free downloads to play games when the designer of 'any' RPGMaker product requires them.

The least optimized?  Granted. But also the eldest of the RPGMaker scripted line. Who would suggest newer executables were less optimized than its progenitors? However, the use of 20 events causing slowdown, I must protest. I already know, with my Lycan ABS, that I have had well over fifty active enemy events running with no lag... this stated in Discord. And that without the use of an anti-lag system. Dependent upon which anti-lag is used and how it is implemented, I have pushed maps up to the 999 event maximum, with roughly 200+ events in the visible window alone.

And while the RPGMaker XP editor may not allow for '3' lines in the default Show Choice command, it does allow 4-line entry elsewhere.  But who cares?  The editor itself... for the past two decades of my use... has never crashed.  The editor itself is solid, not buggy or prone to having critical failures during game production.  Can one say that of the recent Javascript editions?  Not one in this discussion, I know.

And even RPGMakerWeb states: "RPG Maker™ XP gives you the power to create your own original RPG on Windows. Its popular and user-friendly interface has been carried over from RPG MAKER 2000. It is an older, but very loved RPG Maker."   Very loved, and with good reason.


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Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Messages In This Thread
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 10:39 AM
RE: What's up, RMers? - by Steel Beast 6Beets - 01-26-2023, 12:32 PM
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 12:57 PM
RE: What's up, RMers? - by Steel Beast 6Beets - 01-26-2023, 01:55 PM
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 02:05 PM
RE: What's up, RMers? - by DerVVulfman - 01-26-2023, 03:09 PM
RE: What's up, RMers? - by Steel Beast 6Beets - 01-26-2023, 04:53 PM
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 05:38 PM
RE: What's up, RMers? - by Melana - 01-26-2023, 05:57 PM
RE: What's up, RMers? - by Steel Beast 6Beets - 01-26-2023, 06:20 PM
RE: What's up, RMers? - by DerVVulfman - 01-26-2023, 08:26 PM
RE: What's up, RMers? - by kyonides - 01-26-2023, 09:32 PM
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 11:01 PM
RE: What's up, RMers? - by JayRay - 01-27-2023, 02:08 AM
RE: What's up, RMers? - by JayRay - 01-27-2023, 02:20 AM
RE: What's up, RMers? - by DerVVulfman - 01-27-2023, 05:07 AM
RE: What's up, RMers? - by kyonides - 01-27-2023, 05:15 AM

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