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 Kingly Kounters
#6
Paralyzed!?  Ooh.  Status ailments to the rescue.  Yeah, that's something I had not considered.  So indeed, something will need to be done.

Insofar as your 'Character 2' attacking out of turn... Does he/she share a Database position index as an attacker?  By that, consider that the Sahagin is enemy #3 as well as Cyrus being actor #3.  I would have sworn this was not an issue at all, but if this is the case, let me know.

As to:
Line 221:No method error occured.
undefined method ' ' for nil:NilClass

... the system performs a few tests before a counter attack is performed.  And within in phase_4_step5, I have this bit of code

Code:
      # Define chance
      chance = 0
      # Determine counterattack chance for enemy/actor
      if target.is_a?(Game_Enemy)
        if CounterAttack::ENEMY.has_key?(target.id)
          chance = CounterAttack::ENEMY[target.id][0]
        end
      else
        if CounterAttack::ACTOR.has_key?(target.id)
          chance = CounterAttack::ACTOR[target.id][0]
        end
      end
      #

Initially, I thought it was adequate. But I figure one additional like would be worthwhile:

next if chance == 0

Place this before the line that reads
next if chance < rand(100)
And if no 'chance' for a combo attack still exists...  SKIP IT!

Currently, that is why I dub this script

BUMP
to version 1.1

Temporarily of course. I still need to consider the Restriction Level 4(Can't Move) for any Paralyze-styled status ailments.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Messages In This Thread
Kingly Kounters - by DerVVulfman - 04-06-2022, 10:07 PM
RE: Kingly Kounters - by kingray100 - 04-12-2022, 05:54 PM
RE: Kingly Kounters - by DerVVulfman - 04-12-2022, 09:52 PM
RE: Kingly Kounters - by kingray100 - 04-15-2022, 07:23 AM
RE: Kingly Kounters - by kingray100 - 06-01-2022, 07:09 PM
RE: Kingly Kounters - by DerVVulfman - 06-02-2022, 01:47 AM
RE: Kingly Kounters - by DerVVulfman - 06-14-2022, 02:51 AM
RE: Kingly Kounters - by kingray100 - 06-02-2022, 06:33 PM
RE: Kingly Kounters - by DerVVulfman - 06-03-2022, 02:12 AM
RE: Kingly Kounters - by kingray100 - 06-19-2022, 07:02 AM
RE: Kingly Kounters - by DerVVulfman - 06-19-2022, 01:26 PM
RE: Kingly Kounters - by kingray100 - 06-19-2022, 11:59 PM
RE: Kingly Kounters - by DerVVulfman - 06-20-2022, 01:17 AM
RE: Kingly Kounters - by kingray100 - 06-20-2022, 08:25 PM
RE: Kingly Kounters - by DerVVulfman - 06-20-2022, 09:19 PM
RE: Kingly Kounters - by kingray100 - 06-20-2022, 11:12 PM
RE: Kingly Kounters - by DerVVulfman - 06-21-2022, 02:11 AM
RE: Kingly Kounters - by DerVVulfman - 06-22-2022, 02:09 AM
RE: Kingly Kounters - by kingray100 - 06-21-2022, 05:22 AM
RE: Kingly Kounters - by DerVVulfman - 06-21-2022, 05:29 AM
RE: Kingly Kounters - by kyonides - 06-21-2022, 06:11 AM
RE: Kingly Kounters - by kingray100 - 06-21-2022, 03:50 PM
RE: Kingly Kounters - by kingray100 - 06-22-2022, 06:57 AM
RE: Kingly Kounters - by DerVVulfman - 06-22-2022, 07:33 PM
RE: Kingly Kounters - by kingray100 - 06-23-2022, 06:54 AM
RE: Kingly Kounters - by kyonides - 06-23-2022, 10:04 AM
RE: Kingly Kounters - by DerVVulfman - 06-23-2022, 03:20 PM
RE: Kingly Kounters - by kingray100 - 06-23-2022, 06:20 PM
RE: Kingly Kounters - by DerVVulfman - 06-23-2022, 08:53 PM
RE: Kingly Kounters - by kingray100 - 06-24-2022, 07:05 AM
RE: Kingly Kounters - by DerVVulfman - 06-25-2022, 02:08 AM



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