Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Script compatibility help
#3
(07-25-2021, 11:07 PM)DerVVulfman Wrote: Sad   I'm wondering if someone gave you something edited.

In this thread, I have a copy of the two systems combined.  Though honestly, I haven't touched Eladia in nearly fifteen years!  Woof.

As the script's instructions stated:

Eladia lines 72-79 Wrote:This script is about as plug & play as they come.   Unless some form of conflict occurs, you merely paste this script  below your  Custom Battle System  for it to work,  or just paste it above 'MAIN' if you are using  the default battle system.

It aliases nearly every  statement necessary for it to work,  other than the 'def update_phase3' as stated earlier, so you want it below your custom battlesystem.

So I placed it below the Paradog ATB package and ran the system after adding an event whereby I could gain a few items such as mythril swords, hats for the girls, and so on.  Upon running, I had no problems. It's just been so long since I used Eladia, you had me worried.

So the 2nd problem does seem to be fixed in your working demo, but the 1st problem is still happening. If you go to Paradog's ATB and go here between line 30 and 35:

Code:
# CT gauge pauses while command window is open
 COMMAND_WAIT = false
 # CT gauge pauses when Skill and Item windows are open, and while targeting
 SELECT_WAIT = false
 # CT gauge pauses when battlers perform actions
 ANIMATION_WAIT = false
If you turn them to true, it doesn't work. For example, making Command_Wait = True means it pauses when you're choosing to attack, skill, guard, etc. However, even in the working demo, the bars of everyone keeps going and doesn't wait or pause.

Also, I have edited Paradog's script, but I don't recall editing anything that could affect it. Thankfully, I have a log of my edits, so I can simply backtrack to see what edit caused the 2nd problem.
Reply }


Messages In This Thread
Script compatibility help - by Lord Vectra - 07-25-2021, 10:03 PM
RE: Script compatibility help - by DerVVulfman - 07-25-2021, 11:07 PM
RE: Script compatibility help - by Lord Vectra - 07-25-2021, 11:26 PM
RE: Script compatibility help - by DerVVulfman - 07-25-2021, 11:42 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 12,808 08-25-2020, 03:09 AM
Last Post: DerVVulfman
   "Wait" in the script Whisper 13 13,649 04-28-2020, 04:06 PM
Last Post: Whisper
   Skill Cooldown script Fenriswolf 11 14,062 12-10-2019, 11:10 AM
Last Post: Fenriswolf
   Help iwth script (RGSS Player crash) Whisper 3 6,512 06-17-2017, 05:03 PM
Last Post: Whisper
   Help modifying a script Keeroh 7 8,915 06-11-2017, 04:43 PM
Last Post: DerVVulfman
Question  Mog Menu script: help me stop the crazy picture movement during transitions Zachariad 4 8,598 05-31-2017, 05:10 AM
Last Post: Zachariad
   Actor names in Quest Script jreagan406 5 7,570 03-07-2017, 08:06 AM
Last Post: JayRay
   Bizarre issue with Lanzer counter script. Steel Beast 6Beets 2 6,594 10-04-2016, 11:46 AM
Last Post: Steel Beast 6Beets
   Moonpearl script Animated Battlers help!! x(( Starmage 11 13,775 05-21-2016, 05:34 AM
Last Post: Starmage
   Visual PaperDoll Equipment Script JayRay 0 3,899 02-16-2016, 03:44 AM
Last Post: JayRay



Users browsing this thread: