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 FPS Creator NOW FREE!!!!
#15
(04-22-2016, 11:11 PM)Dr. Schnellinger Wrote: Sorry by bringing back to life this thread, but I need some help. I cannot play any multiplayer games I create as all I get when executing 'em is "Send Request filed. Error Code:12007
Failed to establish a connection with the gamelist server. This could be caused by loss
of internet connectivity, or the presence of a firewall."

I'm trying to make and play a LAN game. Any ideas? Something I should configure when making the game or in some .ini file?

I am so sorry I was gone...

"So it seems that I have to do the following for multiplayer...


1. Build the level(s) in Single Player mode and save each level in single player mode.
2. Open the first level, click on File>Build Game, add the level(s) I want in the Level Settings tab, adjust any other settings, click OK.
3. Click on File>Preferences and select Multiplayer.
4. Click on File>Build Game and build the game.

In other words, it seems if you create and save the level while in multiplayer mode, the error code we have been discussing will come up. If you create and save the level in single player mode, but load the level that was saved as a single player level and switch to multiplayer and build it, it works fine. I ran this a total of 5 times with success. If I saved a level while in multiplayer mode, the error came up each time. If I saved the level as a single player level and switched the mode to multiplayer and built it, it worked. The key here is save in single player mode (at least that is in fact the results of my tests here).

With that said, I managed to fix the school development. Seems one of the levels was in fact constructed while in multiplayer mode. After checking that all levels were saved as single player, added them to the Level Settings tab for the build, switching to multiplayer mode, and then building it, everything worked proper again.

Now getting to this "mysterious" code that was put back on the TGC server- I will ask again. What exactly is the significance of this code and the source code of the engine? What information is communicated? Based on the code snippet I provided, I had assumed it is an IP validation function and if your "mysterious" code cannot get the IP, it sends a response which gives us this error code. However, I'm thinking it is the source itself, where the coder generated a method to having the source contact your "code" to ensure that it could pass through a firewall and if not up comes the error. It would be really helpful if someone would know the answer and pass on the info so that we have a clearer understanding. This way, I can eliminate the need of needing your "mysterious" code in my source and not have to rely on the "no support".

To the others that have this issue, try my method and see if it in fact works for you. If it does, you're all set. If not, then there is something in the source that has been overlooked and needs a revisit."


((https://forum.thegamecreators.com/thread/213546))
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
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Messages In This Thread
FPS Creator NOW FREE!!!! - by JayRay - 03-05-2016, 01:52 AM
RE: FPS Creator NOW FREE!!!! - by kyonides - 03-05-2016, 03:09 AM
RE: FPS Creator NOW FREE!!!! - by JayRay - 03-05-2016, 04:10 AM
RE: FPS Creator NOW FREE!!!! - by KasperKalamity - 03-06-2016, 12:41 AM
RE: FPS Creator NOW FREE!!!! - by JayRay - 03-06-2016, 04:25 AM
RE: FPS Creator NOW FREE!!!! - by JayRay - 03-06-2016, 06:20 AM
RE: FPS Creator NOW FREE!!!! - by Ahzoh - 03-06-2016, 07:31 AM
RE: FPS Creator NOW FREE!!!! - by JayRay - 04-03-2016, 04:01 AM
RE: FPS Creator NOW FREE!!!! - by JayRay - 01-18-2017, 07:36 AM
RE: FPS Creator NOW FREE!!!! - by JayRay - 04-25-2016, 03:48 AM
RE: FPS Creator NOW FREE!!!! - by LeeChaolan - 05-12-2016, 01:55 AM

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