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 [XP] Damage displayed incorrectly
#3
I have the fix. It's easy:

1) Edit the header of the script to resemble this:
Code:
#==============================================================================
# ** ANGIE'S EQUIPMENT SETS
#------------------------------------------------------------------------------
#    by DerVVulfman
#    version 2.3
#    12-27-2010
#    SDK 2.2+ Compatible (so far)
#------------------------------------------------------------------------------

2) Change the thanks section of the script to this:
Code:
#------------------------------------------------------------------------------
#
#  CREDITS AND THANKS:
#
#   Thanks to SephirothSpawn who is a fairly decent teacher (damn... he's half
#   my age!) who did some initial work on skills that get equipped. And thanks
#   to entrando  for a li'l help with the Pop-Up waiting system.  And finally,
#   thanks to Prioran of Save-Point.Org for noticing an extra-damage glitch.
#
#==============================================================================

Then, go down and change the attack_effect method from this...
Code:
alias sets_ae attack_effect
  def attack_effect(attacker)
    sets_ae(attacker)
    # Attach base damage to battler (for self.base_damage)
    @sets_damage = nil
    # Execute the original process
    set_result = sets_ae(attacker)

to this...
Code:
alias sets_ae attack_effect
  def attack_effect(attacker)
    # Attach base damage to battler (for self.base_damage)
    @sets_damage = nil
    # Execute the original process
    set_result = sets_ae(attacker)

Simply put, I called the 'sets_ae' routine twice... effectively asking for battle calculations twice. Eliminate the first one.

Oh, and while typing this, I'm updating / bumping Angie about it too. Winking
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Messages In This Thread
[XP] Damage displayed incorrectly - by prioran - 12-23-2010, 02:37 AM
RE: [XP] Damage displayed incorrectly - by DerVVulfman - 12-28-2010, 04:09 AM

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