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Dragon
#3
(04-09-2019, 04:14 AM)DerVVulfman Wrote: For horizontal shots, perhaps a longer body?  Of course, it would require all frames to be wider.  

Inquiry:  Is this a charset to be shown just in-game, or is it for an ABS-styled system involved in combat?

I;d like to see the resulting animation.

Oh damn, my first sprite was even shorter!  Happy with a sweat Laughing  

Thanks for your suggestions, Mr. DVV.   Here is a .gif, as per request:  [Image: giphy.webp]

It is funny to watch it without a "floor" for it to walk on...  Tongue sticking out

Answer: I'll probably release it initially as a RTP-like charset, but keep on developing it for my game's battles (combat poses and all).
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Messages In This Thread
Dragon - by Vickarius - 04-09-2019, 03:41 AM
RE: Dragon - by DerVVulfman - 04-09-2019, 04:14 AM
RE: Dragon - by Vickarius - 04-09-2019, 04:24 AM
RE: Dragon - by DerVVulfman - 04-09-2019, 04:55 AM
RE: Dragon - by Vickarius - 04-09-2019, 05:24 AM
RE: Dragon - by DerVVulfman - 04-09-2019, 05:36 AM
RE: Dragon - by Vickarius - 04-09-2019, 05:53 AM
RE: Dragon - by DerVVulfman - 04-09-2019, 06:03 AM
RE: Dragon - by Vickarius - 04-09-2019, 06:22 AM



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