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 What do you dislike in ATB Systems?
#19
(06-12-2015, 06:29 AM)Kain_Nobel Wrote: Ouch, so much hate for ATB! (I'm using an ATB >.<)

I like the concept of an ATB but also appreciate the CTB for the obvious reasons. I feel a lot of CTB concepts could be applied to the ATB, which I've gone ahead and put into my own personal project. There really isn't *much* wait time between turns as it is, insofar as attacking and other basic commands, so it's not like you'd be sitting there staring at the bar slowly filling all the time. However, there are special abilities that either A.) require a charge time or B.) require a recovery period for the user, due to the strength of said ability.

What I like about the ATB in general is the fact that something is always going on, you have to think on your feet and be quick about deciding your next move. Certainly, if you wind up with an arsenal of 30+ spells and more items than can be counted, that can become a bit difficult. Then again, when speaking of Final Fantasy, there is usually a setting for Active and Wait, so that helps.
It's because this topic's about what we dislike in atb systems :)
It can be due to our specific personal preferences(like some just want space management in ABS as well), or due to general atb system pitfalls.
The dislike can apply to specific atb systems, or the entire core atb concepts themselves.
As long as the dislikes clearly shows whether they're specific personal preferences or general atb system pitfalls, and whether they apply to specific atb systems or the entire core atb concepts themselves, these dislikes can be extremely valuable feedbacks.
Atb system developers/users can use those info to improve and polish the atb system scripts and their specific applications, while non-atb system users can have more reasons to justify their decisions. As long as those dislikes don't have fundamental conflicts with the entire core atb concepts themselves, they can still do something to fix those issues.
For example, if wasting time navigating the skill/item menus is a general atb system pitfall that applies to specific atb systems, those systems can be upgraded to have skill/item selection hotkeys to cure the issue.
So I'm actually glad to see "so much hate" for ATB lol(actually I don't think there's really so much hate :D)


(06-12-2015, 09:17 PM)KasperKalamity Wrote: it's stupid to assume that my characters are just standing there waiting for a bar to fill up. it breaks the magic. nobody's just going to stand around and get hit, and then go alright it's my turn, stand still.
To clarity, what do you think about the default RMVXA turn based battle system, and custom CTB systems? I want to know if you just point to atb systems, or actually turn based battle systems in general XD
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
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Messages In This Thread
What do you dislike in ATB Systems? - by DoubleX - 05-16-2015, 05:11 AM
RE: What do you dislike in ATB Systems? - by DoubleX - 06-13-2015, 05:03 AM

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