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 Getting beyond 999 maps without scripts in Parallax maps.
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(10-19-2013, 11:36 PM)JayRay Wrote: Instead of mapping 100 maps of each different path of 60x60 maps, you create base templates and add events that turn on, only if the map coordinate is a certain number. So, you can effectively transfer from this one map TO itself (through a comment event read of the conditional branch of the map, and once it opens the map, and the variable is the specific number, this rock shows up as an event that wasn't even there in the other map. Change about 10 to 15 scenery items in each map, and you have effectively crafted 2 maps out of the same map, much like when we reuse the same city tilemap to reference different parts of a story or quest.

That technique can be used for more than just parallax maps, but regular tile maps for any system that allows you to turn on/off events, be it RPGMaker XP, RPGMaker VX, RPGMaker VXAce or whatnot.
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RE: Getting beyond 999 maps without scripts in Parallax maps. - by DerVVulfman - 10-20-2013, 03:10 AM

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