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 Tiled - Good or bad?
#4
It's a matter of limitations, within RPG Maker at least. People use software such as Tiled, or in some cases, Photoshop/Paint.NET to lay out maps without being completely confined to the limitations of RPG Maker VX/Ace, being limited to one 'real' layer, with tiles acting differently through virtual layers.

The only real improvement that needs to be implemented in order to actually give a point to using TMX in RPG Maker is a rewrite of the hidden Tilemap class to work similar to RMXP or to provide more layering/passability options. RMVX/A is designed for small sized sprites with limited detail, and that is reflected within how the map system works.
[Image: TohsakaDono.png]
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Messages In This Thread
Tiled - Good or bad? - by JayRay - 10-10-2013, 04:57 AM
RE: Tiled - Good or bad? - by hanetzer - 10-10-2013, 12:08 PM
RE: Tiled - Good or bad? - by MechanicalPen - 10-10-2013, 05:51 PM
RE: Tiled - Good or bad? - by tnsi - 10-11-2013, 04:26 AM
RE: Tiled - Good or bad? - by MechanicalPen - 10-11-2013, 04:58 PM
RE: Tiled - Good or bad? - by cosmickitty - 10-11-2013, 05:51 PM
RE: Tiled - Good or bad? - by JayRay - 10-12-2013, 08:16 PM
RE: Tiled - Good or bad? - by MechanicalPen - 10-13-2013, 04:09 AM
RE: Tiled - Good or bad? - by JayRay - 10-13-2013, 04:50 PM
RE: Tiled - Good or bad? - by MechanicalPen - 10-14-2013, 12:24 AM
RE: Tiled - Good or bad? - by Steel Beast 6Beets - 10-14-2013, 01:29 PM
RE: Tiled - Good or bad? - by MechanicalPen - 10-14-2013, 06:30 PM
RE: Tiled - Good or bad? - by Steel Beast 6Beets - 10-14-2013, 06:59 PM
RE: Tiled - Good or bad? - by DerVVulfman - 10-14-2013, 07:58 PM
RE: Tiled - Good or bad? - by JayRay - 10-24-2013, 05:07 AM



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