Thread Rating:
  • 1 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Insanity Alley
#5
So, I'm looking at the most recent build, and I've got one of the most complex maps I've assembled in, well, ever.

So, it's time for an opinion or three, just to make sure I'm not completely out of my mind.


.jpg   PShipN.jpg (Size: 329.88 KB / Downloads: 4)

This is the Forward end of the deck. Scattered around the entire map will be 4-8 guards that stay dead if you manage to defeat them. Losing doesn't result in death, however. Nope. Lose, and you'll find yourself back in your cell and you have to start again.


.jpg   PShipSouth.jpg (Size: 316.14 KB / Downloads: 4)

This is the aft end of the deck. Lots of fun things to do all over the map, most of which will be involved in some puzzle or another. Escape the map, and there'll be XP. Fail, and you get nothing.

So... Boring as heck, or might maybe be interesting someday?
Reply }


Messages In This Thread
Insanity Alley - by DarkSpartan - 01-22-2013, 06:36 AM
RE: Insanity Alley - by DarkSpartan - 01-26-2013, 09:45 PM
RE: Insanity Alley - by DarkSpartan - 01-29-2013, 11:14 PM
RE: Insanity Alley - by DarkSpartan - 02-08-2013, 05:33 AM
RE: Insanity Alley - by DarkSpartan - 02-12-2013, 08:56 AM
RE: Insanity Alley - by DarkSpartan - 02-17-2013, 12:24 AM
RE: Insanity Alley - by Ace - 02-17-2013, 12:45 PM
RE: Insanity Alley - by DarkSpartan - 02-23-2013, 11:44 AM



Users browsing this thread: