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 Kitsune's Extra Statistics
#5
Kitsune isn't very plug-and-play. Whoever uses it plans to create a whole new parameter that RMXP doesn't have in any part of the default scripts. For current scripts, it's not something that can be 'patched'.

However (and as an example), let's assume you have a constitution parameter (or Const), and you wish to add it along with Jobs. You have this in your JobStatModCFG module:

Code:
p_max = p_maxsp = p_str = p_dex = p_agi = p_int =
.... .... = 1.0
case id
add p_const and m_const values to this code

And then, with case blocks like this...
Code:
when 1 # ClassID[1] - Warrior
p_maxhp = 0
p_maxsp = 0
...... and etc[/code] It is here you would also add
Code:
m_int = 0.7
  p_const = 0
m_const = 1.2
... adding your static and dynamic multipliers.

Then, you add your
Code:
JobStatModCFG.job_stat_mod(@class...
in with the code you'd make for the Constitution parameters.
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Messages In This Thread
Kitsune's Extra Statistics - by DerVVulfman - 04-09-2012, 02:52 AM
RE: Kitsune's Extra Statistics - by Kain Nobel - 04-13-2012, 12:25 PM
RE: Kitsune's Extra Statistics - by LilyKnight - 04-14-2012, 09:21 PM
RE: Kitsune's Extra Statistics - by buddysievers - 05-15-2012, 02:08 PM
RE: Kitsune's Extra Statistics - by DerVVulfman - 05-16-2012, 06:49 AM
RE: Kitsune's Extra Statistics - by Erechel - 06-26-2012, 03:09 AM
RE: Kitsune's Extra Statistics - by buddysievers - 05-16-2012, 10:16 AM
RE: Kitsune's Extra Statistics - by Erechel - 06-25-2012, 09:11 PM
RE: Kitsune's Extra Statistics - by DerVVulfman - 06-26-2012, 03:20 AM
RE: Kitsune's Extra Statistics - by DerVVulfman - 02-26-2014, 05:08 AM
RE: Kitsune's Extra Statistics - by DerVVulfman - 07-21-2020, 03:45 AM

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