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"Ultimate Attack" aka "Music Fadeout Skill" [XP]
#6
@Hybrida: Thank you =D Glad to hear you find this usefull. ^^

@MetalRenard: I am a bit confused about your first suggestion. I did let the music fade away, but when you restore it it will allways start at the beginning of the song.
Or do you mean something like:
Change Battle BGM: '001-Battle01', 90, 100
Wait: 10 Frame(s)
Change Battle BGM: '001-Battle01', 80, 100
Wait: 10 Frame(s)
etc.?
If so, how is this supposed to work? If you have more then one battle BGM it will allready throw the system of.
...Well, I suppose you could add a switch to each Battle BGM you're using and check with a conditional branch for it, then set up one fading-setting per song...Sounds like it'll be more work then it should tough. People who use a diffrent song for each boss will quickly run into an endless string of conditional branches here XD'
As for the second idea: sure, that can be done =) The point of my system was the silence tough but of course it is possible to play some other 'epic' music or that attack.
Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie)

If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers)

Please don't spell my name "Yamina-chan". It's all small. Thank you =D
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RE: "Ultimate Attack" aka "Music Fadeout Skill" [XP] - by yamina-chan - 10-21-2011, 06:00 PM

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