Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[VX] Event-Based Time System
#3
Thank you! :3

At one point, someone else tried converting it to XP, as well, but they weren't successful. The differences in how parallel events work is the culprit, I believe, so there wasn't anything we could do about it. This was a while ago, though, so my memory might be fuzzy. :P
Reply }


Messages In This Thread
[VX] Event-Based Time System - by Guardian - 11-24-2010, 02:17 AM
RE: [VX] Event-Based Time System - by deValdr - 11-24-2010, 08:22 PM
RE: [VX] Event-Based Time System - by Guardian - 11-27-2010, 06:37 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  RPG Developer Bakin: Extensible 'Active Item' Event JayRay 0 725 01-28-2023, 02:37 AM
Last Post: JayRay
Smile RPG Developer Bakin: Quick Harvesting Event JayRay 1 1,091 01-04-2023, 05:44 AM
Last Post: JayRay
Smile RPG Developer Bakin: Grid Based Movement JayRay 2 1,040 01-04-2023, 05:36 AM
Last Post: JayRay
  DAY/NIGHT SYSTEM DerVVulfman 0 1,878 08-17-2021, 03:15 AM
Last Post: DerVVulfman
  The Guild - Evented Character Select System Mike_Everley 0 1,786 06-07-2021, 01:44 PM
Last Post: Mike_Everley
  Skill/Spell Book System for XP Mike_Everley 0 1,999 03-30-2021, 07:33 PM
Last Post: Mike_Everley
Photo [XP] Real Time Day/Night Cycle System (in review for v.3.0) Pelip 2 4,669 06-15-2020, 12:21 PM
Last Post: Pelip
  [RMXP]Simple Event Vehicle System coffinbag 0 2,948 09-17-2019, 10:06 AM
Last Post: coffinbag
  [XP/VX] Equipment Skill System Someone 9 11,203 04-17-2019, 08:19 PM
Last Post: Someone
  Licence System - Upgrade your Character [XP] yamina-chan 2 7,713 05-03-2012, 05:26 PM
Last Post: yamina-chan



Users browsing this thread: