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 Forum Script Listings
#35
[Image: designtools.png]
Systems that help in game development, like debugging scripts, are here.

Design Tools and Utilities:  A-Z

Autopatcher
Narzew (Jan 20, 2012) [Image: Broken.png]

This script allow you to update your games. It's standalone program. You can use it on any data letting you easily prepare new patches.


Backup Specific Files
SoulPour777 (February 16, 2015)

This script allows you to backup specific files by using source and destination by FileUtils module. The reason why it is a specific backup is because it can be used to duplicate a file prior to saving and saving.


Battle Debugger
by RPG Advocate (Date Unknown)

This script adds many debugging features to the battle system (see images for a list). To access the debug commands during test play or a test battle, press "A"key  (Input::X)  when you're entering a character's commands. The monster data window shows the monsters' names, HP, and SP. Hidden monsters are shown in the disabled color defined in your scripts.


Console Output
Grimimi (July 22, 2013)

This is a console system, just like the one in RPGMkaer VXAce, designed to display output.  You can use "console.log(object)" or "p object" to display information in the console.


Custom Debugger
by RPG Advocate (Date Unknown)

This script adds many features to the debug screen (access by hitting F9 during Test Play). When editing variables, you can now push C to enter the variable's value, like in RPG Maker 2000 and 2003. You can also push X to multiply the variable by -1. By pushing X when the left window is active, you can open the Debug Command window.


DoubleX RMMV Dynamic Settings
DoubleX (August 15, 2016)

Lets users change some system settings in game and save them.


DoubleX RMMV Object Properties
DoubleX (October 27, 2015)

Traces all object properties meeting some conditions linked to the queried object.  Designed as a bug diagnosis tool used by Javascript coders with debug experience.


DoubleX RMVXA Object Trace
DoubleX (June 27, 2015)

Designed as a bug diagnosis tool, scripters can traces all objects belonging to a queried class linked to a queried object


Edit & Play
:Fênix:. (August 15, 2011)
Posted by DerVVulfman

Let you edit and play your game at the same time.


Editor Tiles
PK8 (August 16, 2012)  

This script allows users to mark certain tiles as "Editor Tiles", which means they will only appear in the editor.  This is useful if you want to leave little developer notes and markers to yourself for your project (examples: Marking start points, check points< and areas where a scene occurs).


Error Log
by Exsharaen (March 1, 2008)

There is already a script about error logging by Me™, but somehow I find it doesn't work all times and gives less information about the error. Since my beta testers sometimes find an error by accident, they fail to note in which line of the script that causes error (and sometimes they can't recreate it). This script, based on Me™, logs an error by the time it happens, hides the normal error message (Script XXX line YYY error message), and replaces it with more user-friendly error message.


Global Variable Standard Check
by Yeyinde (June 19th, 2007)

After finally losing my patience to all the scripts I see now a days with too many global variables, I decided to make this.


JSON Encoder/Decoder (original by game_guy)
posted by DiviBuritto (June 6, 2020
Originally by game_guy (Feb 28, 2012)

Sometimes it can be useful to be able to read and write data in JSON format. I use it to define custom data sets in my projects, and then to compile it into .rxdata files.  It now include the ability to parse whitespaces (space, newline, etc).


Missing Audio Replacer
LiTTleDRAgo  (May 10, 2017)

Got trouble with your project and restart in a new system, and having a lot of missing bgm, bgs, etc error leftover from previous project? Too lazy to change bgm name used in all maps to suit in a new project? With this script, you can "alias" those bgms from previous work to suit your new project.


Missing Resources Report Generator
DerVVulfman (June 18, 2014)

This script is designed to search throughout your RPGMaker XP's project to find any missing audio or graphic resources. It will search through both your project's database and through each map and map event, cataloging all media in your project, and then will perform tests to ensure each piece is in your project. If something is not present, it will be made available in a report entitled "Missing Resources.Txt" within your project's folder.


Parellel Proccess Checker
DerVVulfman (October 15, 2014)

This script is designed to examine if one (or more) parallel processes are currently running in your game. It will search through both map events and common events, and only deliver information on the parallel processes that have been triggered and are currently running.  Unlike my more recent additions, this merely delivers a pop-up window that informs game developers of the needed data, and will only execute when the game developer presses the hotkey combination in debug mode.


PK8's Data Backup Script 2
by PK8 (September 16, 2009)  

A dual platform script for both XP and VX, this script creates backups of your project's data.


RTP Path
Grimimi (September 2, 2012)

This is simply module to get the path of the RTP to use only in $TEST as a developer's tool.


Screen Tint Debugger
by Leon_Westbrooke (January 21, 2008)
posted by MechanicalPen (November 4, 2014)

This is a script that lets you play with screen tint in a special debug mode.


SortData
by kyonides (December 21, 2023)

Do you need to get a list of item or skill names?
Do you want to get them sorted out to see if you're missing anything important there?
Then this temporary scriptlet is right for you!


Speed Up Battles During Test Play
by RPG Advocate (unknown date)

This script makes it so that if you hold CTRL in battle during a test play, the battle will play in fast-forward mode.


Spritesheet Generator Conversion Script
DerVV (November 20, 2018)

For those using an Animated Battler script that needs a battler with a single row of mutiple poses like the Minkoff style.  This script lets you convert battler graphics from RPGMaker MV and RPGMaker 2003 formats for use.


String Representation of Table
by Zeriab (April 17th, 2008)

Here is an extension to the table class which implements in to_s method so a more easily readable string is returned. This should work both on RMXP and on RMVX since the structure of the hidden class is similar enough.


Switch Extraction Generator
DerVVulfman (June 15, 2020)

Gets and lists all used Switches in your project


Test play acceleration
by Cogwheel (February 28th, 2008)

At test play X button... while pushing "the A" key of the keyboard with initializing, game speed accelerates. The inside of accelerating is skipped also message automatically. In addition, when fighting the party menu (it fights, when/escapes) while indicating the Y button... "S" of the keyboard is pushed with initializing, the enemy destroys.


Text Extraction Generator
DerVVulfman (October 4, 2014)

This script is designed to search throughout your RPGMaker XP's project to to find and record all normally created text dialog to a file. it will search through both the common event database and through each map and map event, recording all texts to a file. The output file created will be entitled "Text Extractor.txt" within your project's folder.


Text to RGSS
DerVVulfman (March 12, 2011)

Based on Yeyinde's work,  this system allows you  to convert your text files into RMXP and RMVXP data files  that will be encrypted along with your game.  Keep in mind, this assumes that your data is an array list such as those in the RPG cache and it will require you to follow very specific guidelines.


Universal Data Back-Up
by Kain Nobel (April 15th, 2009)

Ever go to open your RPG Maker XP/VX project, just to find *gasp* an Unexpected File Format error!? This system does regular back-ups of all the files in the specified Data folder, and re-writes them to a backup directory. Not only that, but this script is universal meaning it'll, in theory, work in any standard Ruby library just as well as it does with RGSS/RGSS2.


Variable Extraction Generator
by DerVVulfman(July 20, 2020)

his script is designed to search throughout your RPGMaker XP's project to find and record all used RPGMaker XP variables to a file. It will search through both the common event database and through each map and map event, and the troop database recording all variables used to a file. The output file will be named "Variable Extractor.txt" within your project's folder.


Variable Logger and Debugger
by Trickster ()

This script allows you to see all of the instance variables of a class and the classes instance variables and global variables and their instance variables and allows you to edit them in game if the $DEBUG Flag is set and a key (your choice default F11) is pressed.


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Messages In This Thread
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:00 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:12 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:13 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:17 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:19 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 07-06-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 08-04-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 09-21-2009, 04:59 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:46 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:47 AM
Forum Script Listings - by DerVVulfman - 12-07-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 01-11-2010, 04:45 AM
Forum Script Listings - by DerVVulfman - 02-08-2010, 06:38 AM

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