Today, 12:58 AM
(This post was last modified: 2 hours ago by DerVVulfman.)
A bit of a
The underlying functionality of both Expanded Encounter Areas and the Colored Encounter Areas scripts have not been touched. For the most part, they had sections rewritten in my current style to make them more compatible with other scripts that may seek to add content to methods which these two had aliased.
Ergo, nothing of the actual configuration section had been changed except for a couple minor notes. If an end user is updating their copy of this script, they have naught to worry about.
What had been changed was the breakdown of some methods and a more appropriate naming convention. Simultaneousply, one method was broken in twain (wow... twain?). Indeed, a portion of the script that checked to see if the player was within an defined area was quite crucial to a new add-on script that I will soon be releasing. There was no reason to create a whole new script with all the area-defining mechanics when just a plug-in using content from Expanded Encounter Areas would suffice.
And of the Colored Encounter Areas... I just found out that I nerfed the random color-area feature on its initial release. Now it should let you see the different rectangles on the map in different colors rather than the same fixed off-green.
Okay, fine. I added a demo too.
HOUSECLEANING UPDATE
has been made.
The underlying functionality of both Expanded Encounter Areas and the Colored Encounter Areas scripts have not been touched. For the most part, they had sections rewritten in my current style to make them more compatible with other scripts that may seek to add content to methods which these two had aliased.
Ergo, nothing of the actual configuration section had been changed except for a couple minor notes. If an end user is updating their copy of this script, they have naught to worry about.
What had been changed was the breakdown of some methods and a more appropriate naming convention. Simultaneousply, one method was broken in twain (wow... twain?). Indeed, a portion of the script that checked to see if the player was within an defined area was quite crucial to a new add-on script that I will soon be releasing. There was no reason to create a whole new script with all the area-defining mechanics when just a plug-in using content from Expanded Encounter Areas would suffice.
And of the Colored Encounter Areas... I just found out that I nerfed the random color-area feature on its initial release. Now it should let you see the different rectangles on the map in different colors rather than the same fixed off-green.
Okay, fine. I added a demo too.


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