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テクニック・スクリプト一覧 - XP
Technique/Script List - XP
The title for each event listed below is a link to its corresponding RGSS scripts.
Remember: All content linked is in Japanese.
Base Functions:
Menu:
Map:
Skill:
Item:
Equip:
State:
Special system:
Battle screen:
Battle system:
Draw function:
Applied function:
Contribute:
Technique/Script List - XP
The title for each event listed below is a link to its corresponding RGSS scripts.
Remember: All content linked is in Japanese.
Base Functions:
Base Functions
- KGC_Base Reinforce
Includes: Script Fix, 4th Armor Piece Conditional Branch Fix, Alters the battle start transition, adds a fullscreen battleback, and more.
- KGC_BattleCount
Keeps track of the number of battles, victories, escapes, actor deaths, and more
- KGC_ChangeSystemWords
Allows you to change system words during the game
- KGC_ChangeTransition
Adds the ability to change the settings for various transitions. Map Movement and Battle Start transitions supported.
- KGC_EquipEventReinforce
In 200x, you could "change equipment" even if none equipped. But with XP, it won't change equipment if none was there to replace. This repairs that feature.
- KGC_FlexibleScope
This script allows you to select the range of effect of single target skills and items from all/single target.
- KGC_HelpExtension
Enhances the functionality of the Help window, granting multiple lines and message window command codes.
- KGC_HPSPAlter2
Changes the HP/SP display format, allowing it to be shown as a gauge, supports different gauges, and HP/SP values as an image.
- KGC_RemoveElements
Adds a process to exclude special elements from damage calculations, useful for certain scripts that use elements for other purposes.
- KGC_SetAttackElement
Adds the ability to set attack attributes for each character. (Place below KGC_RemoveElements if both in use).
- KGC_StateIcon
Displays the state as an icon. This is a feature that seems a little late.
- KGC_MessageAlter
Modifies the message window and adds subtle features; name window, face graphics, message scroll, and more.
- KGC_HPSPAlter (Original/Depreciated)
This is a script that displays the remaining HP/SP as a gauge. Use of KGC_HPSPAlter2 is recommended instead.
Menu:
Menu
- KGC_2000StyleSave
Increase the number of save files, like in Maker 200x. It can now increase to 15 (or more).
- KGC_2PaneSave
Creates a 2-pane screensave that can display a file list and file information separately.
- KGC_PaytimeAlter
Adds the current/real world date and time to the PlayTime window. Actively a minor 1-page edit.
- KGC_FaceesInMenu
A highly prized technique for displaying face graphics within menus. May be difficult for those not good at adjusting coordinates.
- KGC_MenuCursorMemory
Added a function to remember the cursor position on the menu screen.
- KGC_MonsterGuide
Create a simple monster encyclopedia; displaying stats, element resistances, number defeated, and more.
- KGC_Outline
Adds the ability to show text with an outline, useful with smaller text that may be harder to read.
- KGC_PlaceMission
Adds a function to display your current location, ongoing missions, etc. on the menu screen.
- KGC_AddMenuCommand
Describes a technique in how to add new commands to menus. Details are up to the creator.
- KGC_EquipAlter
Alters the equipment screen with a new menu that can add Strongest available weapons and/or armor (accessories ignored).
- KGC_MenuAlter
Modifies the menu screen, giving it a horizontal orientation instead of the default vertical format.
Map:
Map
- KGC_Dash (event system)
An XP version of the evented 2000/2003 Dash system
- KGC_Dash_8DirMove
Adds dash and 8-way movement functionality when moving around the map.
- KGC_MiniMap
Adds a minimap display feature which includes moving objects.
- KGC_MapLoop
Provides a function so the field map loops in all four directions.
- KGC_Teleport
Added the ability to call the teleport screen from an event.
Skill:
Skill
- KGC_ConditionalSkill
Adding special requirements to skills.
- KGC_CooperationSkill
It is a function for actors to combine their skills, to generate a new attack or skill effect.
- KGC_CrashSkill
Create a self-destruct skill (a skill that renders the character unable to fight after use).
- KGC_DelaySkill
Create a skill that has a time lag before it activates.
- KGC_EscapeSkill
Create a skill with a flee/retreat effect.
- KGC_HiddenSkill
Clears/Hides specific skills from the skill menus.
- KGC_HideNameSkill
Hides the name of skills specified in-script when they are used.
- KGC_PassiveSkill
Create a skill that will increase your ability scores just by learning it.
- KGC_SkillCPSystem
Adds a feature that limits the skills that can be used based on CP (traditionally Combat Points).
- KGC_SkillGrouping
Add the ability to categorize skills by type.
- KGC_Steal
Creates a skill with the effect of "stealing."
Item:
Item
- KGC_ComposeItem
Create a "synthesizer" that combines multiple items to create new items... a crafting system.
- KGC_FluctuatingPrice
Create an item whose price fluctuates under certain conditions.
- KGC_ItemGrouping
Add the ability to categorize items by type.
- KGC_ItemLearnSkill
Creates an item that grants/teaches skills when used.
- KGC_VariableShop
Create a special store where you can purchase items using values/points stored in XP variables.
Equip:
Equip
- KGC_TempScoreIncrease
Actually, just notes on how to create equipment that increases ability scores (simple)
- KGC_AlterEquipment
Adds the ability to modify equipment and grant special effects.
- KGC_EquipLearnSkill
Create equipment that learns skills when equipped, not too dissimilar to the FF9 system.
- KGC_EquipmentBreak
Adds a feature that can destroy weapons and armor.
- KGC_EquipmentRestriction
Institutes special conditions to equip the gear.
- KGC_MagicWeapon
Creates a weapon that has a set chance of activating a skill when you perform a normal attack.
- KGC_EquipDetailSetting
Modifies weapons to add various effects, including cursed and weapon autostates.
- KGC_UsableEquipment
This is a script that allows you to use weapons and armor as items.
- KGC_EquipExtension
Expands equipment-related functionality; more equipment slots, multiple weapons, can set per actor, and more.
State:
State
- KGC_AutoRecover
Adds the ability to automatically recover HP/SP every turn.
- KGC_ExpGoldIncrease
Provides a function which increases gain EXP and Gold of battle result.
- KGC_Invincible
Creates a state that makes one become invincible.
- KGC_KillState
Creates an instant death attack for a specific state.
- KGC_SkillReflection
This script creates a state that reflects magical attacks. It's the equivalent of "Reflect" in Final Fantasy.
- KGC_StateLearnSkill
Create States that grant the use of skill(s) when applied (ie, the player can use "Fireball" if under the Haste state )
Special system:
Special system
- KGC_BattleDifficulty
This script creates a "battle difficulty setting feature. To display this in menus, see KGC_MenuAlter and/or KGC_TitleOption.
- KGC_BattlePoint
We're introducing Battle Points (aka BP, custom points you can obtain in battle). The script only processes BP gains. How to use BP is up to you.
- KGC_ClassDetailSetting
Added the ability to set stat modifiers for each class. (Place below Equipment Expansion and/or KGC_LimitBreak)
- KGC_DayNight
Creates a virtual day and night system in the game.
- KGC_Depository
Create a bank where you can deposit items and money.
- KGC_DistributeParameter
Create a parameter distribution function.
- KGC_SRWSpirit
Provides the "energy" system resembling one used in "Super Robot Wars [© BANPRESTO]
Edit note: It is possibly referring to "Song Energy" from Super Robot Wars 3 Alpha for the Spirit Commands magic system.
- KGC_LimitBreak
You can increase the maximum values of various character ability scores (ie allow STR to be 9999 instead of 999)
- KGC_SPCostAlter
Modify points consumed by skills, including percentage from Max SP and HP consuming skills.
- KGC_LargeParty
Allows you to build large parties of 5 or more people. Up to 5 can be in combat. A swap member feature is included.
Battle screen:
Battle Screen
- KGC_BattleCamera
We're adding a feature to move your viewpoint during battle.
- KGC_BattlerEffect
Various animations will be displayed on the battler graphics when taking action or taking damage; Zoom in, Hit Back, Shake, etc.
- KGC_DamageAlter
Allows the use of image graphics to display damage, many options available. To display SP damage, install KGC_SPDamage.
- KGC_ResultScene2
Create an end-of-battle result screen with unique functionality.
- KGC_SkillMessage
When using a skill, a message will be displayed instead of the skill name. Can use with KGC_HelpExtension for multiple-line messages.
- KGC_ResultAlter (Original/Depreciated)
Modifies the end-of-battle result screen. Use of KGC_ResultAlter2 is recommended instead.
Battle system:
Battle system
- KGC_AbsorbDamage
Adds damage absorption ability to normal attacks and skills.
- KGC_AdditionalAction
When you have acquired certain skills, you will be able to perform basic attacks multiple times.
- KGC_AttackRecoverSP
This is a script that recovers SP with normal attacks, similar to Tales of Symphonia.
- KGC_FusionEnemy
Multiple enemies can now fuse together and transform into a new enemy.
- KGC_GuardRecover
This script adds a process to recover HP/SP when defending. That's it. Nothing else.
- KGC_MultiAttack
You can now create attack actions that can display multiple attack effects. The 'hit' timing can be precisely set.
- KGC_OverDrive2
Like Final Fantasy 7 and 10, it can create skills that can only be used when a special gauge is filled.
- KGC_OverDrive (Original/Depreciated)
Create a skill that can only be used when the dedicated gauge reaches MAX. Use of KGC_OverDrive2 is recommended instead.
- KGC_PreemptAttack
This script brings back the "preemptive attack" feature that disappeared in XP.
- KGC_RandomTarget
Lets you create a skill that attacks random targets. Requires the skill be tagged with a custom element for identification.
- KGC_RankConception
Allows you to have attack ranges based and party repositioning within formations in battle.
- KGC_RateDamage
This script will deal damage based on MAXHP or remaining HP by a certain percentage. Its akin to FF7's "Gravija/Gravity" attack.
- KGC_SPDamage
It displays the amount of SP recovered and allows you to create attacks against SP.
- KGC_SPDeath
This script will consider heroes knocked out or incapacitated when their SP reaches 0.
- KGC_BonusGauge
This is a script that creates an imitation of the HeatupGauge from "Super Mario 3."
- KGC_SeparationCommand
This script can forcibly increases the number of character-specific commands during battle. Some can be very specific hero-only skills.
- KGC_ActiveCountBattle2
This script creates Final Fantasy-style real-time battles. It may or may not have real-time features like spell casting and button-holding escapes.
- KGC_ActiveCountBattle (Original/Depreciated)
This is a script for creating a typical real-time battle. Use of KGC_ActiveCountBattle2 is recommended instead.
Draw function:
Draw function
- KGC_BitmapExtension
Adds various drawing functions (clipping, scaled transfers, floodfill, gradients, various shapes) to the Bitmap class. Can be used with both XP and VX.
- KGC_Drawing 2D
Adds methods for drawing planar shapes (polygon, pie, arc, ellipse, etc) to the Bitmap class.
- KGC_FormatText
The test rendering system enhanced with new control codes (object names, bordered text, font variations) and allows your own custom additions.
- KGC_FrameShadowText
This script creates replacements for draw_text so menus and dialogue may be either outlined or with a shadow effect.
- KGC_SpecialTransition
This allows you to create transitions that cannot be created using transition images. Utilizes the Win32API for screen capture and requires the TCap.dll.
TCap.rar (Size: 21.41 KB / Downloads: 0)
Applied function:
Applied function
- KGC_Class Reinforce
Add methods to the Array and Integer Classes and adds a SpriteEx class that you may find useful.
- KGC_FileEncryption2
For both XP and VX, this script encrypts files and adds functionality to prevent them from being viewed or analyzed. Requires the TCrypt.dll.
tcrypt.rar (Size: 59.89 KB / Downloads: 0)
- KGC_InterfaceForWin32API
For both XP and VX, a generic window/handle interface for the Win32API. Features are typically found in resolution scripts.
- KGC_Math Reinforce
Adds several new methods to the Math module in both XP and VX.
- KGC_RGSSDebugger
This will enhance the debug screen during test play. Although it has a fancy name, it does not debug RGSS itself.
- KGC_ScreenCapture
Adds the ability in both to take screenshots directly in-game. Captures can be taken directly from RGSS or manually. Requires the TCap.dll.
TCap.rar (Size: 21.41 KB / Downloads: 0)
- KGC_SystemSave
Creates a save file that shares all data. This is useful for creating CG viewing modes and post-game bonuses.
- KGC_TitleLogoDisplay
This is a feature commonly found in commercial games that displays a logo before launching. Essentially, this was included into KGC_TitleDirection.
- KGC_TitleDirection
Create a logo (splash screen) before the title is displayed and a title logo display function.
- KGC_TitleOption
This script adds "options" to the title screen.
- KGC_FileEncryption (Original/Depreciated)
The encryption process is performed using AdvStl.dll. Use of KGC_FileEncryption2 is recommended instead.
advstl.rar (Size: 26.43 KB / Downloads: 0)
Contribute:
Contributions (not by KGC)
- Equipment performance changes (by Trothy)
Added the ability to change equipment performance.
- Enemy HP Limit Break (by Maki)
Adds the ability to set enemy HP beyond the database limit.
- Name input screen extension (by Mr. Green Beard)
This script increases the number of items that can be renamed and the number of characters that can be entered.
- Item Appraisal (by mm_simu)
Adds a feature where you can appraise items.
A DEMO OF MOST FEATURES IN ACTION IS AVAILABLE
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links