Hello, I'm Here to Post FPLE ACE Stuff.
#6
(09-06-2025, 06:40 PM)Remi-chan Wrote: If those flags were any redder I could call them crimson.

Generally we have a very firm stance towards the use of AI (as in, the generative variety that can be used as a stand in --albeit, a bad one- for human effort. If it scalps from the work of others, it's a problem. Plagiarism, A.I. aided or not- is grounds for an instant ban.)

But, so long as that isn't happening and your posts acknowledge the use of A.I. under the rules we set up here, I'll tolerate you.
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While there is no way for me to know what data Claude.AI is trained on & is likely a trade secret as most stuff is, it's not ran client side it's a online service. I'd assume most code is generic & very specify to the type code, aka Ruby, Java/whatever other script code there is.

My personal stance on code is, math is & language aren't strictly unique, if someone has code that is xyz+1x3-2, & another person has abc+1x3-2 in their code, it's basically the same math wise even if some terms of wording are different, if it's just math I don't care where it came from, everyone owns universal knowledge of math equally, people are only entitled copyright protected the output of what that math is used for,

I can use xyz+1x3-2 to generate a call for doing xyz, but I'm not allowed to intentionally use that code to copy the exact output of it's original use, however since AI doesn't provide any source data on where xyz+1x3-2 came from as in this example, so it would be impossible for me to use the code to do the exact intended function "on purpose", thus if it takes place mathematically by random chance because there exists only a limited number of variations then that remains fair use.

If I have 1+2+3 == 6 unless script_call 1 , but someone came up with it first, it's not protected since my script_call 1 likely refers to something totally different in what I'm trying to have it achieve.

I don't think anyone was intentionally using any of the AI generated code to specifically enhanced the FPLE 3d engine script or other 3d engine scripts given most 3d engines aren't using to same under the hood logic/techniques.

I'd totally understand if you thought I was trying to pass it off as a alternate replacement to FPLE, calling it my own engine, no it's simply a addon enhancement to an otherwise abandoned script that likely won't see any future additions in which case using it as a blueprint to create my own addons/enhanced versions to share is fine, more so if people want to see the what AI added & changed for clarity to make sure everything is above board.

This stance no infringing on open source code that has proper terms of use that indicates specify restricted, such as prohibiting the user to run the code thru an AI in the first place, which I imagine, any new script for MZ & on ward likely would have written in, which is the best way to protect their code from having AI addons/enhancements made, in which case it would be on the original scripter to go update their TOS, which would still only apply to future use cases since it won't legally be retroactive.

I suggest you request script providers for new/old code to update their terms in regard of AI accordingly, as I don't believe it should be a website restriction if the scripter is fine with it, not withstanding code theft/tos broken use case, which should be banned.
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RE: Hello, I'm Here to Post FPLE ACE Stuff. - by 5Brainplay - Yesterday, 12:40 PM



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