05-21-2025, 02:02 AM
(This post was last modified: 05-21-2025, 04:38 AM by DerVVulfman.)
Its not an event, its a feature built within the TROOPS database. By right-clicking on an enemy, you can make an enemy immortal. And by that, it will not die even when its HP is reduced to 0. The enemy does take damage, but it will not die as long as the flag is enabled.
I do find it odd that there doesn't seem to be an event to 'disable' an enemy's immortality. For that, I made an event and script call
Where it says enemies[1], that's the zombie. And of note, the enemies are sorta in REVERSE order. If I added a Ghost, a Zombie and a Lich in order, the Lich would be enemy #0, and the Ghost being enemy #2. Freakin backwards.
Do note, the immortality flag only prevents the enemy's death, not the prevention of taking damage. I did nothing but POUND on the zombie for two turns. On Turn 3, the immorality flag was removed and it immediately died.
EDIT:
IF... you intended the enemy's immortality to actually be invulnerability so it doesn't take damage until the flag is removed, I JUST wrote a script.
I ACED THIS BATTLER INVULNERABILITY. Gee, Ace_V.... Where did I get this script's name?
You run the script calls like how I ran script calls in the above example. But I would run a script call on Turn 0 to use a script call to apply invulnerability at battle start.
I do find it odd that there doesn't seem to be an event to 'disable' an enemy's immortality. For that, I made an event and script call
Where it says enemies[1], that's the zombie. And of note, the enemies are sorta in REVERSE order. If I added a Ghost, a Zombie and a Lich in order, the Lich would be enemy #0, and the Ghost being enemy #2. Freakin backwards.
Do note, the immortality flag only prevents the enemy's death, not the prevention of taking damage. I did nothing but POUND on the zombie for two turns. On Turn 3, the immorality flag was removed and it immediately died.
EDIT:
IF... you intended the enemy's immortality to actually be invulnerability so it doesn't take damage until the flag is removed, I JUST wrote a script.
I ACED THIS BATTLER INVULNERABILITY. Gee, Ace_V.... Where did I get this script's name?
You run the script calls like how I ran script calls in the above example. But I would run a script call on Turn 0 to use a script call to apply invulnerability at battle start.