04-20-2025, 08:58 PM
BUMP
to version 1.1
A minor modification has been made to the script. That change involves the manner in which the weapon style experience points are stored.
This change assumes that any actor could have access to any weapon style, not just those at start. So while the actor might not have been assigned a weapon style at game start, the changing its character class could grant a new style to use and thus require the additional experience point storage defined.
It should be noted that any changes made to the configuration section that involves the increase/decrease of weapon styles would make it required to have a fresh/new save. This is because it would affect the space allotted for each style's experience.