01-25-2025, 10:41 PM 
	
	
	
		I see what you mean.   This release fixed a few issues, but was based upon the original structure of game_guy's original.
Allow me to explain.
The default fog system processes the fog's x/y offset through the Game_Map class. The data of the game map does not change unless the player switches over to a new map. Thus, the x/y coordinates do not reset with the default map.
This edition uses Game_Guy's approach whereby the map coordinates are updated within the Spriteset_Map class, and the spriteset itself resets on any instance it being called, such as returning to the map. As such, the x/y coordinates refresh and restart.
Seeing that, I may look towards a rework in the future.
	
	
	
	
Allow me to explain.
The default fog system processes the fog's x/y offset through the Game_Map class. The data of the game map does not change unless the player switches over to a new map. Thus, the x/y coordinates do not reset with the default map.
This edition uses Game_Guy's approach whereby the map coordinates are updated within the Spriteset_Map class, and the spriteset itself resets on any instance it being called, such as returning to the map. As such, the x/y coordinates refresh and restart.
Seeing that, I may look towards a rework in the future.

 
 
 Unlimited Fogs
 Unlimited Fogs
 
 
![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)