HUD Editing, learning how to make monsters on the map, and (maybe) more Mouse Functionality
Okay, so I decided to change some of the HUD up. I will probably keep the top left corner like it is. As for the hotkey pieces, and the ammo piece, of the HUD, I decided to change the graphic out of what was the default for the ABS. It's pretty basic, but whatever.
I'm also looking at the help file for Lycan ABS, starting with enemies. This should be interesting to learn... Not really, but I do need to know how these things work before going into deep story development, and stuff.
Hmmm.... Well I guess adding Mousie completely won't hurt much, even though it looked like nothing actually changed, unless there's more than 2 mousie type scripts from the Lycan ABS demo. Though I am trying to figure out how to make the game automatically go full screen without the alt+enter input, so I can make a prompt to ask the player if they want to go full screen instead of the user always pressing alt+enter during the game.