06-11-2020, 02:58 AM
(This post was last modified: 06-11-2020, 03:41 AM by DerVVulfman.)
(06-10-2020, 07:17 PM)Melana Wrote: I placed Zeriabs script above Bigmaps but it only works when I erase the (true) in line 471 of the Bigmaps script.
This is extremely weird and should not occur for a couple of reasons...
Code:
for event in @events.values
# Adaptation for Zeriab's Anti-Lag
if Game_Event.method_defined? :check_update
event.check_update(true)
end
endAs you can see, the statement of event.check_update(true) includes a 'true' parameter. This means it passes control to the check_update method and is notifying it that the command is supposed to respond for Big Maps.
STILL... it shouldn't matter.....
Code:
# Rewrite of method in Zeriab's Anti-Lag
if Game_Event.method_defined? :check_update
#------------------------------------------------------------------------
# * Checks how the event should be updated.
#------------------------------------------------------------------------
def check_update(big_map = false)
name = @event.name
# Checks if the event is never to be updated. (For decoration)
for pattern in NEVER_UPDATE_NAME_PATTERNS
if (pattern.is_a?(String) and name.include?(pattern)) ||
(pattern.is_a?(Regexp) and !(pattern =~ name).nil?)
self.never_update = true
end
endThis is just the beginning of the rewritten check_update method.
FIRST, as you can see, it only works if the original 'check_update' method by Zeriab is even detected. This by the use of the method_defined? statement. Neat, eh?
But here's the magic:
Code:
def check_update(big_map = false)The part that says big_map = false .... this is a default setting. If no value is passed, this method assumes that the big_map value is false, and assumes that it is being used by a normal map. This technique is basically classic and I've used it for over a decade.
I checked this and it works with RMXP, and should work with HiddenChest The only thing I can think of then is to eliminate the spaces within this parameter so it reads:
Code:
def check_update(big_map=false)The only other option I can think of would be to actually change the call to the check_update method within Zeriab's Game_Map setup method like so:
Code:
def setup(*args)
# Makes an event map as a hash
@event_map = {}
# Original Setup
zeriab_antilag_gmmap_setup(*args)
# Go through each event
for event in @events.values
# Check how the event should be updated
event.check_update(false)
end
endBut if you do not have this enabled, you will not have the ability to use the SPECIAL_UPDATE_IDS entries.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)