08-11-2017, 08:01 PM 
(This post was last modified: 08-11-2017, 08:06 PM by DerVVulfman.)
	
	
	
		Ahhhh!!!!  You mean, you don't know how to define what items are special, so they are hidden from the normal Item menu and are the only ones to show in the second Item menu!!!!
You might not have noticed that POTION is a special item by default too.
There is a section in the script where you define them by their ID. Right now, the script has the following configuration:
Hm... Canada. Might make more sense like so???
This shows only one item (ID#1: Potion) is a special item. If I had it read ITEMS=[1,2,3,4,5], then the High and Full potions and a couple perfumes would be classified as special too. This is of course based on the IDs in your Item database.
The WEAPON and ARMORS array function the same, taking the IDs of the weapons and armors. If I had defined WEAPONS=[1,2,3,4], that would cover the whole gamut of swords (bronze through to mythril) in the default weapon database.
	
	
	
	
You might not have noticed that POTION is a special item by default too.

There is a section in the script where you define them by their ID. Right now, the script has the following configuration:
Code:
module Special_Items
  
  ITEMS   = [1]   # List of Item IDs from the database
  WEAPONS = []    # List of Weapon IDs from the database
  ARMORS  = []    # List of Armor IDs from the database
  
endHm... Canada. Might make more sense like so???
Code:
module Special_Items
  
  ITEMS   = [1]   # Liste des IDs (identifiants) d'article de la base de données
  WEAPONS = []    # Liste des IDs (identifiants) d'armes à partir de la base de données
  ARMORS  = []    # Liste des IDs (identifiants) d'armure de la base de données
  
endThis shows only one item (ID#1: Potion) is a special item. If I had it read ITEMS=[1,2,3,4,5], then the High and Full potions and a couple perfumes would be classified as special too. This is of course based on the IDs in your Item database.
The WEAPON and ARMORS array function the same, taking the IDs of the weapons and armors. If I had defined WEAPONS=[1,2,3,4], that would cover the whole gamut of swords (bronze through to mythril) in the default weapon database.

 
 
 Special Items Separate Menu
 Special Items Separate Menu
 
 
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