07-02-2017, 05:10 PM
Given the similarities between the two, the code should be nearly the same. Within Sprite_Character, XP divides a character sprite into a 4x4 set of sprites where both VX and VXAce divides it into 3x4 (if you have the appropriate $ symbol)
XP:
VX(ACE):
And then its a case of handling the pattern so the resting/standing pose is on the 1st frame of the sprites's animation and not the 2nd.
XP:
Code:
@cw = bitmap.width / 4
@ch = bitmap.height / 4VX(ACE):
Code:
@cw = bitmap.width / 3
@ch = bitmap.height / 4And then its a case of handling the pattern so the resting/standing pose is on the 1st frame of the sprites's animation and not the 2nd.

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