04-05-2016, 02:29 PM 
	
	
	
		B-but it is fun! Well, it keeps me occupied, rather. Er. What are you talking about exactly? :v;; Because fiddling with stats is, well, fiddly. Really should leave it to proper playtesting. (Which I'm now doing so.)
The categorising of skills is more a fix to prevent potential issues later on.
... rotating states is something that's buried in my to-do list too. Current script just shows an animation for the top priority state, I'd kinda like it to switch through them like RMXP did.
	
	
	
	
The categorising of skills is more a fix to prevent potential issues later on.
... rotating states is something that's buried in my to-do list too. Current script just shows an animation for the top priority state, I'd kinda like it to switch through them like RMXP did.

 
 
 What's up, RMers?
 What's up, RMers?
 

