03-30-2016, 03:27 AM 
	
	
	
		No new screenies as nothing actually 'visible' to mention.  However mechanics for certain features have been worked out and are 100% functional.
* If one looks at Scene_Item, there is a call where it reads $scene = Scene_Menu.new(0), with the '0' indicating which menu option to highlight. If you re-organize the menu, this would highlight the wrong option. So a new (and downright simple) menu highlight option was conceived which overwrites the need to pass a value this way.
I still haven't done cleanup, or reformatted the windows the way I should. That's next on the agenda... followed by adding menu-only(?) HP/SP/EXP bars. AND the other features part of Xail.
But obviously, top-level mechanics to customize the actual menu options itself, has been basically completed. Just visuals are left.
	
	
	
	
- A configuration system for menu options so the game designer can add whatever menu functions he wishes, whether the classics or new options
 
- Menu options can be set to be 'deactivated' based on four optional factors:- - If the save/load system is disabled
 
- - If there are 0-living party members
 
- - If a menu option relies upon key members to be in the party (menu option only works with those members)
 
- - If a switch is enabled
 
- - If the save/load system is disabled
- Based upon the 'switch/deactivated' option, menu options may also be hidden/removed from the list based upon a switch
 
- Regardless of default script system, menu option returns to last highlighted function*
* If one looks at Scene_Item, there is a call where it reads $scene = Scene_Menu.new(0), with the '0' indicating which menu option to highlight. If you re-organize the menu, this would highlight the wrong option. So a new (and downright simple) menu highlight option was conceived which overwrites the need to pass a value this way.
I still haven't done cleanup, or reformatted the windows the way I should. That's next on the agenda... followed by adding menu-only(?) HP/SP/EXP bars. AND the other features part of Xail.
But obviously, top-level mechanics to customize the actual menu options itself, has been basically completed. Just visuals are left.

 
 
 XAIL MENU from RPG VX ACE to RPG XP
 XAIL MENU from RPG VX ACE to RPG XP
 
 
![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)
 
  
 
