02-22-2016, 03:36 AM
(02-22-2016, 12:32 AM)kyonides Wrote: Just 1? Then Scan skill would be as useless as it has always been, a skill that is pretty much ignored by players. I pretend to change that by making them use it more often...
Honestly, having to scan enemies multiple times to get all the info on them sounds like a hassle and something that would really drag battles on.
In a semi related note, I just converted the entire bestiary of an old Japan-only, PSX game called Wizardly Dimguil to be employed as battlers in RMXP. Some of the monsters became too big to be used properly with the game engine, I noticed.
I wonder: should I let them as they are so the RMer will be able to resize them as they please or should I do it myself so those monsters will be usable from the get go?
As bonus, there are some examples:
![[Image: jhKrs1y.png]](http://i.imgur.com/jhKrs1y.png)
![[Image: 63CMMVP.png]](http://i.imgur.com/63CMMVP.png)
![[Image: iUPFqQG.png]](http://i.imgur.com/iUPFqQG.png)
![[Image: z940w1H.png]](http://i.imgur.com/z940w1H.png)
![[Image: qsZcVKt.png]](http://i.imgur.com/qsZcVKt.png)
(From left to right, first row: Alligator, Hunting Picture, Noisy Tempter, second row: Fake Cupid and Fairy Fly)