02-04-2016, 02:07 PM 
	
	
	
		Okay I tried to translate it, but maybe I translated too much of it. I wasn't sure which lines needed to be translated and which not.
Please have a look:
	
	
	
	
	
Please have a look:
Code:
#   Kuests XP
#   v 0.8.8 - 2016-02-03
#   Scripter : Kyonides-Arkanthos
module Kuests
  # Eine binäre rxdata Datei erstellen? true - Ja, false - Nein
  MAKE_DATA_FILE = true
  # Wird das KyoPrizeShop-Script verwendet? true - Ja, false - Nein
  INCLUDE_PRIZESHOP_POINTS = true
  # Dateinamen der Hintergrundgrafiken
  BACKGROUNDS = ['bg quest menu', 'bg quest', 'book closed']
  MENU_LABEL_TRANS = '001-Blind01'
  MAIN_CURSOR = 'feather inkwell'
  MAIN_TABS = ['active main tab', 'inactive main tab']
  QUEST_LABELS = ['active quest label', 'inactive quest label']
  QUEST_ARROWS = ['arrow up', 'arrow down']
  AMOUNT_FRAME = 'frame'
  QUEST_LABELS_FONTNAME = 'Diploma'
  QUEST_LABELS_FONTSIZE = 28
  MENU_LABEL = 'QUEST MENÜ'
  LABELS = ['QUESTS', 'VERFÜGBAR', 'AKTIVE', 'ABGESCHLOSSENE', 'GESCHEITERTE']
  MISSION_BRIEFING = 'Questbeschreibung'
  APPOINTER_LABEL = 'Auftraggeber:'
  UNKNOWN_APPOINTER = 'Unbekannt'
  SUMMARY_LABEL = 'Zusammenfassung:'
  CLASS_LABEL = 'Klasse:'
  DIFFICULTY_LABEL = 'Schwierigkeitsgrad:'
  REQUIREMENTS = 'Bedingungen'
  MISSIONS_COMPLETED = ['Anzahl der vorherigen', 'Abgeschlossene Quests:']
  REPEATABLE_LABELS = ['Wiederholbar?', 'JA', 'NEIN']
  OBJECTIVES = ['Questziele', 'Optionale Ziele']
  CLASS_ICONS = {} # DIESE ZEILE NICHT BEARBEITEN
  # Erstelle für jeden Schwierigkeitsgrad deiner Quests eine neue Zeile
  # CLASS_ICONS[Diff_Level] = Icon_Dateiname
  # Beispiel: CLASS_ICONS['S'] = '033-Item02'
  CLASS_ICONS['S'] = 'shield gold 36'
  CLASS_ICONS['A'] = 'shield black gold 32'
  CLASS_ICONS['B'] = 'shield skyblue 32'
  CLASS_ICONS['C'] = 'shield orange 32'
  CLASS_ICONS['D'] = 'shield black 32'
  CLASS_ICONS['E'] = 'shield black cheap 32'
  STAR_ICONS = [nil] # DIESE ZEILE NICHT BEARBEITEN
  STAR_ICONS << 'stars 1'
  STAR_ICONS << 'stars 2'
  STAR_ICONS << 'stars 3'
  STAR_ICONS << 'stars 4'
  STAR_ICONS << 'stars 5'
end
module KuestManager
  # Benötigte reguläre Ausdrücke zum aufgliedern der Vorlagen
  @quest_name = /NAME : /i
  @quest_class = /CLASS /i
  @repeatable = /YES/i
  @appointed_by = /APPOINTER /i
  @symbol = /APPOINTER'S SYMBOL /i
  @people = /PEOPLE /i
  def self.people() @people end
end
  # ALLES ANDERE BITTE NICHT BEARBEITEN #
 
 
 What's up, RMers?
 What's up, RMers?
 

