03-20-2015, 12:59 AM 
	
	
	
		Today on Taylor's VXA/RGSS3 adventures: regardless of if certain skills/items worked, they will be marked as a 'success'. 
As long as one has an effect - say, ATK buff - it is considered successful even though you might hit the buff limit, instead of being a failure and so returning the logical "x was unaffected" message. I really love going through default code and having to non-alias overwrite it to mend some stupid things.
In fact through my observation, an item/skill is only non-affective if it has a target and does nothing, which should never happen unless you've forgotten to add something. A skill like Wait is by default set to have no target, so it avoids this.
	
	
	
	
As long as one has an effect - say, ATK buff - it is considered successful even though you might hit the buff limit, instead of being a failure and so returning the logical "x was unaffected" message. I really love going through default code and having to non-alias overwrite it to mend some stupid things.
In fact through my observation, an item/skill is only non-affective if it has a target and does nothing, which should never happen unless you've forgotten to add something. A skill like Wait is by default set to have no target, so it avoids this.

 
 
 What's up, RMers?
 What's up, RMers?
 

