08-03-2009, 05:20 PM 
	
	
	
		For the armors, I set up an array you can access.  It is flexible so you can have different armor combinations for each actor:
Um, I didn't make weapons accessible outside the script itself. Just add a:
attr_accessor :weapons
to Game_Actor so you can access the weapons array the same as you can armor_id, though it only holds weapons[0] and weapons[1].
	
	
	
	
Code:
for i in 0..$game_party.actors[1].armor_id.size-1
p $game_party.actors[1].armor_id[i]
endUm, I didn't make weapons accessible outside the script itself. Just add a:
attr_accessor :weapons
to Game_Actor so you can access the weapons array the same as you can armor_id, though it only holds weapons[0] and weapons[1].

 
 
 MultiSlots!
 MultiSlots!
 
 
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