12-05-2013, 05:25 AM
BUMP
to version 1.3
Glitch fixin' time!to version 1.3
Meh, I wasn't satisfied with the way the MiniMap was handling the passable ground layer colors. Dang if I didn't see a problem. There were issues with how things were TOO blocky where impassable tiles came into play, so I made a system that drew PARTS of tile sections, giving a slightly smoother. Along with that, I found and eliminated a glitch where you wanted to draw a solid floor in the map, yet areas became transparent when an impassable tile drew (or erased) some sections.
Yes, the system now has these issues fixed.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)